{
  "schemaVersion": "1.0",
  "item": {
    "slug": "3d-cog",
    "name": "3d-cog",
    "source": "tencent",
    "type": "skill",
    "category": "AI 智能",
    "sourceUrl": "https://clawhub.ai/nitishgargiitd/3d-cog",
    "canonicalUrl": "https://clawhub.ai/nitishgargiitd/3d-cog",
    "targetPlatform": "OpenClaw"
  },
  "install": {
    "downloadMode": "redirect",
    "downloadUrl": "/downloads/3d-cog",
    "sourceDownloadUrl": "https://wry-manatee-359.convex.site/api/v1/download?slug=3d-cog",
    "sourcePlatform": "tencent",
    "targetPlatform": "OpenClaw",
    "installMethod": "Manual import",
    "extraction": "Extract archive",
    "prerequisites": [
      "OpenClaw"
    ],
    "packageFormat": "ZIP package",
    "includedAssets": [
      "SKILL.md"
    ],
    "primaryDoc": "SKILL.md",
    "quickSetup": [
      "Download the package from Yavira.",
      "Extract the archive and review SKILL.md first.",
      "Import or place the package into your OpenClaw setup."
    ],
    "agentAssist": {
      "summary": "Hand the extracted package to your coding agent with a concrete install brief instead of figuring it out manually.",
      "steps": [
        "Download the package from Yavira.",
        "Extract it into a folder your agent can access.",
        "Paste one of the prompts below and point your agent at the extracted folder."
      ],
      "prompts": [
        {
          "label": "New install",
          "body": "I downloaded a skill package from Yavira. Read SKILL.md from the extracted folder and install it by following the included instructions. Tell me what you changed and call out any manual steps you could not complete."
        },
        {
          "label": "Upgrade existing",
          "body": "I downloaded an updated skill package from Yavira. Read SKILL.md from the extracted folder, compare it with my current installation, and upgrade it while preserving any custom configuration unless the package docs explicitly say otherwise. Summarize what changed and any follow-up checks I should run."
        }
      ]
    },
    "sourceHealth": {
      "source": "tencent",
      "status": "healthy",
      "reason": "direct_download_ok",
      "recommendedAction": "download",
      "checkedAt": "2026-04-23T16:43:11.935Z",
      "expiresAt": "2026-04-30T16:43:11.935Z",
      "httpStatus": 200,
      "finalUrl": "https://wry-manatee-359.convex.site/api/v1/download?slug=4claw-imageboard",
      "contentType": "application/zip",
      "probeMethod": "head",
      "details": {
        "probeUrl": "https://wry-manatee-359.convex.site/api/v1/download?slug=4claw-imageboard",
        "contentDisposition": "attachment; filename=\"4claw-imageboard-1.0.1.zip\"",
        "redirectLocation": null,
        "bodySnippet": null
      },
      "scope": "source",
      "summary": "Source download looks usable.",
      "detail": "Yavira can redirect you to the upstream package for this source.",
      "primaryActionLabel": "Download for OpenClaw",
      "primaryActionHref": "/downloads/3d-cog"
    },
    "validation": {
      "installChecklist": [
        "Use the Yavira download entry.",
        "Review SKILL.md after the package is downloaded.",
        "Confirm the extracted package contains the expected setup assets."
      ],
      "postInstallChecks": [
        "Confirm the extracted package includes the expected docs or setup files.",
        "Validate the skill or prompts are available in your target agent workspace.",
        "Capture any manual follow-up steps the agent could not complete."
      ]
    },
    "downloadPageUrl": "https://openagent3.xyz/downloads/3d-cog",
    "agentPageUrl": "https://openagent3.xyz/skills/3d-cog/agent",
    "manifestUrl": "https://openagent3.xyz/skills/3d-cog/agent.json",
    "briefUrl": "https://openagent3.xyz/skills/3d-cog/agent.md"
  },
  "agentAssist": {
    "summary": "Hand the extracted package to your coding agent with a concrete install brief instead of figuring it out manually.",
    "steps": [
      "Download the package from Yavira.",
      "Extract it into a folder your agent can access.",
      "Paste one of the prompts below and point your agent at the extracted folder."
    ],
    "prompts": [
      {
        "label": "New install",
        "body": "I downloaded a skill package from Yavira. Read SKILL.md from the extracted folder and install it by following the included instructions. Tell me what you changed and call out any manual steps you could not complete."
      },
      {
        "label": "Upgrade existing",
        "body": "I downloaded an updated skill package from Yavira. Read SKILL.md from the extracted folder, compare it with my current installation, and upgrade it while preserving any custom configuration unless the package docs explicitly say otherwise. Summarize what changed and any follow-up checks I should run."
      }
    ]
  },
  "documentation": {
    "source": "clawhub",
    "primaryDoc": "SKILL.md",
    "sections": [
      {
        "title": "3D Cog - Turn Ideas Into 3D Models",
        "body": "Other tools need perfect images. CellCog turns ideas into 3D models.\n\nMost 3D generation tools need a single, perfectly composed reference image. CellCog takes anything — a text description, a rough sketch, a product photo, even a spreadsheet of 50 items — and handles the entire pipeline: reasoning about what you need, generating optimized reference images, and converting them into production-ready GLB files."
      },
      {
        "title": "Prerequisites",
        "body": "This skill requires the cellcog skill for SDK setup and API calls.\n\nclawhub install cellcog\n\nRead the cellcog skill first for SDK setup. This skill shows you what's possible.\n\nQuick pattern (v1.0+):\n\n# Fire-and-forget - returns immediately\nresult = client.create_chat(\n    prompt=\"[your 3D generation request]\",\n    notify_session_key=\"agent:main:main\",\n    task_label=\"3d-gen\",\n    chat_mode=\"agent\"\n)\n# Daemon notifies you when complete - do NOT poll"
      },
      {
        "title": "Any Input → 3D",
        "body": "The power of CellCog isn't image-to-3D — everyone does that. The power is any-to-any.\n\nWhat You SendWhat CellCog DoesWhat You GetText descriptionReasons about the object → generates optimized reference image → converts to 3DProduction-ready GLBRough sketchEnhances into a clean, detailed reference → converts to 3DProduction-ready GLBProduct photoAssesses quality, enhances if needed → converts to 3DProduction-ready GLBHigh-quality concept artConverts directly to 3DProduction-ready GLBList of 10 itemsGenerates 10 reference images → converts all to 3D10 GLB files"
      },
      {
        "title": "Batch Generation",
        "body": "Need 10 low-poly weapons for your RPG? 20 furniture models for your room designer? 50 product models for your e-commerce catalog?\n\nOne prompt. Multiple 3D models. CellCog's agents generate each reference image with the right composition, angle, and detail level — then convert each to a textured 3D model.\n\nprompt = \"\"\"\nCreate 3D models (GLB format) for these 5 fantasy weapons:\n1. Enchanted longsword with blue crystal blade\n2. Dwarven war hammer with rune inscriptions\n3. Elven bow with living vine decorations\n4. Shadow dagger with smoke effects on the blade\n5. Holy mace with golden sunburst head\n\nLow poly (~10,000 polygons each), game-ready, with PBR materials.\n\"\"\""
      },
      {
        "title": "Game Assets",
        "body": "Characters: Heroes, NPCs, enemies, bosses\nWeapons: Swords, bows, staffs, shields, guns\nProps: Furniture, treasure chests, potions, tools\nVehicles: Cars, spaceships, boats, mounts\nEnvironment pieces: Trees, rocks, buildings, bridges"
      },
      {
        "title": "Product Visualization",
        "body": "E-commerce 3D viewers: Let customers rotate and inspect products\nProduct prototypes: Visualize designs before manufacturing\nPackaging mockups: 3D packaging for marketing materials"
      },
      {
        "title": "AR/VR Objects",
        "body": "AR filters and objects: Place 3D objects in real environments\nVR environments: Furnish virtual spaces with custom objects\nInteractive experiences: Objects users can inspect and interact with"
      },
      {
        "title": "3D Printing",
        "body": "Figurines and miniatures: Tabletop gaming pieces, collectibles\nFunctional objects: Custom tools, brackets, cases\nArchitectural models: Building miniatures, terrain pieces"
      },
      {
        "title": "Education & Training",
        "body": "Anatomical models: Organs, skeletal systems, molecular structures\nHistorical artifacts: Museum-quality digital replicas\nEngineering models: Mechanical parts, assembly visualizations"
      },
      {
        "title": "Output Format",
        "body": "All 3D models are delivered as GLB files (binary glTF) — the universal web standard for 3D:\n\nSupported by Unity, Unreal, Godot, Three.js, Babylon.js\nWorks in web browsers via <model-viewer> or Three.js\nCompatible with Blender, Maya, 3ds Max for further editing\nIncludes textures and materials in a single file"
      },
      {
        "title": "Chat Mode for 3D",
        "body": "ScenarioRecommended ModeSingle 3D object from a clear description or image\"agent\"Batch generation (5-20 objects from a list)\"agent\"Complex game asset pipeline with style consistency\"agent team\"\n\nUse \"agent\" for most 3D work. It handles everything from single objects to batch generation.\n\nUse \"agent team\" when you need cross-asset consistency — like generating a full set of fantasy weapons that all share the same art style, or building a complete room of furniture that matches a design language."
      },
      {
        "title": "Example Prompts",
        "body": "Single object from description:\n\n\"Create a 3D model of a steampunk pocket watch with exposed brass gears, an etched glass face, and a chain attachment. GLB format, high detail.\"\n\nFrom a reference image:\n\n\"Convert this product photo into a 3D model for our online store:\n<SHOW_FILE>/photos/sneaker_product.png</SHOW_FILE>\nOutput as GLB, enable PBR materials for realistic rendering.\"\n\nBatch generation:\n\n\"Generate 3D models for these 8 pieces of modern furniture:\n\nMinimalist sofa (3-seater, light gray)\nRound coffee table (walnut wood, glass top)\nFloor lamp (arc style, brass finish)\nBookshelf (5 tiers, oak wood)\nDining chair (Scandinavian, white)\nSide table (concrete, cylindrical)\nDesk (standing desk, white with birch legs)\nTV console (low profile, dark walnut)\n\nAll low-poly (~15,000 polygons), with PBR materials. GLB format.\"\n\nFrom a rough sketch:\n\n\"Here's my rough sketch of a robot character:\n<SHOW_FILE>/sketches/robot_concept.jpg</SHOW_FILE>\nTurn this into a polished 3D model. It's a friendly service robot — round body, simple limbs, LED face display. Style: Overwatch/Pixar clean 3D. Output as GLB.\"\n\nGame asset set:\n\n\"I'm building a dungeon crawler. Create 3D models for these dungeon props:\n\nWooden treasure chest (open and closed variants)\nIron torch holder with flame\nStone altar with carved runes\nWooden barrel (intact and broken)\nSkull pile\n\nStyle: Dark fantasy, hand-painted textures. Low poly for mobile game (~8,000 polygons each).\""
      },
      {
        "title": "Tips for Better 3D Models",
        "body": "Be specific about materials: \"brushed aluminum\", \"aged leather\", \"polished marble\" — CellCog uses these to generate better reference images and textures.\n\n\nSpecify your target platform: \"low-poly for mobile game\" vs \"high-detail for cinematic render\" changes the approach completely.\n\n\nSend reference images when possible: Even imperfect references give CellCog a head start over pure text descriptions.\n\n\nFor batch jobs, describe style once: \"All in a cohesive hand-painted fantasy style\" keeps your assets consistent.\n\n\nRequest PBR materials for realism: If you need metallic, roughness, and normal maps — say so. Essential for game engines and realistic rendering."
      }
    ],
    "body": "3D Cog - Turn Ideas Into 3D Models\n\nOther tools need perfect images. CellCog turns ideas into 3D models.\n\nMost 3D generation tools need a single, perfectly composed reference image. CellCog takes anything — a text description, a rough sketch, a product photo, even a spreadsheet of 50 items — and handles the entire pipeline: reasoning about what you need, generating optimized reference images, and converting them into production-ready GLB files.\n\nPrerequisites\n\nThis skill requires the cellcog skill for SDK setup and API calls.\n\nclawhub install cellcog\n\n\nRead the cellcog skill first for SDK setup. This skill shows you what's possible.\n\nQuick pattern (v1.0+):\n\n# Fire-and-forget - returns immediately\nresult = client.create_chat(\n    prompt=\"[your 3D generation request]\",\n    notify_session_key=\"agent:main:main\",\n    task_label=\"3d-gen\",\n    chat_mode=\"agent\"\n)\n# Daemon notifies you when complete - do NOT poll\n\nWhat Makes This Different\nAny Input → 3D\n\nThe power of CellCog isn't image-to-3D — everyone does that. The power is any-to-any.\n\nWhat You Send\tWhat CellCog Does\tWhat You Get\nText description\tReasons about the object → generates optimized reference image → converts to 3D\tProduction-ready GLB\nRough sketch\tEnhances into a clean, detailed reference → converts to 3D\tProduction-ready GLB\nProduct photo\tAssesses quality, enhances if needed → converts to 3D\tProduction-ready GLB\nHigh-quality concept art\tConverts directly to 3D\tProduction-ready GLB\nList of 10 items\tGenerates 10 reference images → converts all to 3D\t10 GLB files\nBatch Generation\n\nNeed 10 low-poly weapons for your RPG? 20 furniture models for your room designer? 50 product models for your e-commerce catalog?\n\nOne prompt. Multiple 3D models. CellCog's agents generate each reference image with the right composition, angle, and detail level — then convert each to a textured 3D model.\n\nprompt = \"\"\"\nCreate 3D models (GLB format) for these 5 fantasy weapons:\n1. Enchanted longsword with blue crystal blade\n2. Dwarven war hammer with rune inscriptions\n3. Elven bow with living vine decorations\n4. Shadow dagger with smoke effects on the blade\n5. Holy mace with golden sunburst head\n\nLow poly (~10,000 polygons each), game-ready, with PBR materials.\n\"\"\"\n\nWhat You Can Create\nGame Assets\nCharacters: Heroes, NPCs, enemies, bosses\nWeapons: Swords, bows, staffs, shields, guns\nProps: Furniture, treasure chests, potions, tools\nVehicles: Cars, spaceships, boats, mounts\nEnvironment pieces: Trees, rocks, buildings, bridges\nProduct Visualization\nE-commerce 3D viewers: Let customers rotate and inspect products\nProduct prototypes: Visualize designs before manufacturing\nPackaging mockups: 3D packaging for marketing materials\nAR/VR Objects\nAR filters and objects: Place 3D objects in real environments\nVR environments: Furnish virtual spaces with custom objects\nInteractive experiences: Objects users can inspect and interact with\n3D Printing\nFigurines and miniatures: Tabletop gaming pieces, collectibles\nFunctional objects: Custom tools, brackets, cases\nArchitectural models: Building miniatures, terrain pieces\nEducation & Training\nAnatomical models: Organs, skeletal systems, molecular structures\nHistorical artifacts: Museum-quality digital replicas\nEngineering models: Mechanical parts, assembly visualizations\nOutput Format\n\nAll 3D models are delivered as GLB files (binary glTF) — the universal web standard for 3D:\n\nSupported by Unity, Unreal, Godot, Three.js, Babylon.js\nWorks in web browsers via <model-viewer> or Three.js\nCompatible with Blender, Maya, 3ds Max for further editing\nIncludes textures and materials in a single file\nChat Mode for 3D\nScenario\tRecommended Mode\nSingle 3D object from a clear description or image\t\"agent\"\nBatch generation (5-20 objects from a list)\t\"agent\"\nComplex game asset pipeline with style consistency\t\"agent team\"\n\nUse \"agent\" for most 3D work. It handles everything from single objects to batch generation.\n\nUse \"agent team\" when you need cross-asset consistency — like generating a full set of fantasy weapons that all share the same art style, or building a complete room of furniture that matches a design language.\n\nExample Prompts\n\nSingle object from description:\n\n\"Create a 3D model of a steampunk pocket watch with exposed brass gears, an etched glass face, and a chain attachment. GLB format, high detail.\"\n\nFrom a reference image:\n\n\"Convert this product photo into a 3D model for our online store: <SHOW_FILE>/photos/sneaker_product.png</SHOW_FILE>\n\nOutput as GLB, enable PBR materials for realistic rendering.\"\n\nBatch generation:\n\n\"Generate 3D models for these 8 pieces of modern furniture:\n\nMinimalist sofa (3-seater, light gray)\nRound coffee table (walnut wood, glass top)\nFloor lamp (arc style, brass finish)\nBookshelf (5 tiers, oak wood)\nDining chair (Scandinavian, white)\nSide table (concrete, cylindrical)\nDesk (standing desk, white with birch legs)\nTV console (low profile, dark walnut)\n\nAll low-poly (~15,000 polygons), with PBR materials. GLB format.\"\n\nFrom a rough sketch:\n\n\"Here's my rough sketch of a robot character: <SHOW_FILE>/sketches/robot_concept.jpg</SHOW_FILE>\n\nTurn this into a polished 3D model. It's a friendly service robot — round body, simple limbs, LED face display. Style: Overwatch/Pixar clean 3D. Output as GLB.\"\n\nGame asset set:\n\n\"I'm building a dungeon crawler. Create 3D models for these dungeon props:\n\nWooden treasure chest (open and closed variants)\nIron torch holder with flame\nStone altar with carved runes\nWooden barrel (intact and broken)\nSkull pile\n\nStyle: Dark fantasy, hand-painted textures. Low poly for mobile game (~8,000 polygons each).\"\n\nTips for Better 3D Models\n\nBe specific about materials: \"brushed aluminum\", \"aged leather\", \"polished marble\" — CellCog uses these to generate better reference images and textures.\n\nSpecify your target platform: \"low-poly for mobile game\" vs \"high-detail for cinematic render\" changes the approach completely.\n\nSend reference images when possible: Even imperfect references give CellCog a head start over pure text descriptions.\n\nFor batch jobs, describe style once: \"All in a cohesive hand-painted fantasy style\" keeps your assets consistent.\n\nRequest PBR materials for realism: If you need metallic, roughness, and normal maps — say so. Essential for game engines and realistic rendering."
  },
  "trust": {
    "sourceLabel": "tencent",
    "provenanceUrl": "https://clawhub.ai/nitishgargiitd/3d-cog",
    "publisherUrl": "https://clawhub.ai/nitishgargiitd/3d-cog",
    "owner": "nitishgargiitd",
    "version": "1.0.0",
    "license": null,
    "verificationStatus": "Indexed source record"
  },
  "links": {
    "detailUrl": "https://openagent3.xyz/skills/3d-cog",
    "downloadUrl": "https://openagent3.xyz/downloads/3d-cog",
    "agentUrl": "https://openagent3.xyz/skills/3d-cog/agent",
    "manifestUrl": "https://openagent3.xyz/skills/3d-cog/agent.json",
    "briefUrl": "https://openagent3.xyz/skills/3d-cog/agent.md"
  }
}