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Blender

Avoid common Blender mistakes — transform application, modifier order, UV seams, and export settings for game engines.

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Avoid common Blender mistakes — transform application, modifier order, UV seams, and export settings for game engines.

⬇ 0 downloads ★ 0 stars Unverified but indexed

Install for OpenClaw

Quick setup
  1. Download the package from Yavira.
  2. Extract the archive and review SKILL.md first.
  3. Import or place the package into your OpenClaw setup.

Requirements

Target platform
OpenClaw
Install method
Manual import
Extraction
Extract archive
Prerequisites
OpenClaw
Primary doc
SKILL.md

Package facts

Download mode
Yavira redirect
Package format
ZIP package
Source platform
Tencent SkillHub
What's included
SKILL.md

Validation

  • Use the Yavira download entry.
  • Review SKILL.md after the package is downloaded.
  • Confirm the extracted package contains the expected setup assets.

Install with your agent

Agent handoff

Hand the extracted package to your coding agent with a concrete install brief instead of figuring it out manually.

  1. Download the package from Yavira.
  2. Extract it into a folder your agent can access.
  3. Paste one of the prompts below and point your agent at the extracted folder.
New install

I downloaded a skill package from Yavira. Read SKILL.md from the extracted folder and install it by following the included instructions. Tell me what you changed and call out any manual steps you could not complete.

Upgrade existing

I downloaded an updated skill package from Yavira. Read SKILL.md from the extracted folder, compare it with my current installation, and upgrade it while preserving any custom configuration unless the package docs explicitly say otherwise. Summarize what changed and any follow-up checks I should run.

Trust & source

Release facts

Source
Tencent SkillHub
Verification
Indexed source record
Version
1.0.0

Documentation

ClawHub primary doc Primary doc: SKILL.md 9 sections Open source page

Transforms

Apply scale before export — Ctrl+A → Scale, or objects deform in game engines Apply rotation for correct orientation — especially for rigged models Non-uniform scale breaks modifiers — apply scale before Mirror, Bevel, etc. Reset transforms: Alt+G/R/S — location, rotation, scale to defaults

Object vs Edit Mode

Object mode transforms affect whole object — Edit mode transforms geometry only Modifiers applied in Object mode — Edit mode shows base mesh Selection works differently — Object selects whole, Edit selects vertices/edges/faces Tab to toggle — most operations mode-specific

Normals

Flipped normals = invisible faces — Shift+N to recalculate outside Check in Viewport Overlays → Face Orientation — blue is correct, red is flipped Ctrl+Shift+N for flip inside — useful for interior scenes Smooth shading issues = bad normals — recalculate first

Modifiers

Order matters — Mirror before Subdivision, Bevel before Mirror typically Apply modifiers for export — game engines don't understand Blender modifiers Array + Curve = deformation issues — apply Array first, then Curve Subdivision preview vs render levels — set same for consistent export

UV Unwrapping

Mark seams where texture can split — Ctrl+E → Mark Seam Seams at hidden areas — under arms, behind ears, model edges U → Unwrap after marking — Smart UV Project as fallback Check UV overlap — causes baking issues, separate islands

Origin Point

Origin affects rotation/scale pivot — Right-click → Set Origin Origin to geometry for centered pivot — Origin to 3D Cursor for precise placement Origin matters for game engine import — often should be at feet/base

Export for Game Engines

FBX or glTF for Unity/Unreal — glTF for web Apply transforms on export — "Apply Scalings: FBX All" for Unity Forward axis: -Z Forward, Up: Y Up for Unity — different for Unreal Embed textures or pack separately — depends on workflow

Python API (bpy)

bpy.context is current state — selection, active object, mode bpy.data is all data — access any object by name regardless of selection bpy.ops are operators — require correct context (mode, selection) Override context for operators — {'object': obj, 'selected_objects': [obj]} Most ops need Object mode — bpy.ops.object.mode_set(mode='OBJECT') first

Common Mistakes

Duplicate with Alt+D creates linked copy — changes affect both, use Shift+D for independent Delete vs Dissolve — Delete removes geometry, Dissolve merges (Edit mode) Proportional editing left on — affects unexpected vertices, check header Subdivision on high-poly crashes — start with Levels: 1, increase gradually Materials not linked to object — won't export, must be assigned to faces

Category context

Code helpers, APIs, CLIs, browser automation, testing, and developer operations.

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Package contents

Included in package
1 Docs
  • SKILL.md Primary doc