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ClawTime

Operate ClawTime — webchat widgets, task panel, and avatar creation.

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Operate ClawTime — webchat widgets, task panel, and avatar creation.

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Install for OpenClaw

Quick setup
  1. Download the package from Yavira.
  2. Extract the archive and review SKILL.md first.
  3. Import or place the package into your OpenClaw setup.

Requirements

Target platform
OpenClaw
Install method
Manual import
Extraction
Extract archive
Prerequisites
OpenClaw
Primary doc
SKILL.md

Package facts

Download mode
Yavira redirect
Package format
ZIP package
Source platform
Tencent SkillHub
What's included
SKILL.md

Validation

  • Use the Yavira download entry.
  • Review SKILL.md after the package is downloaded.
  • Confirm the extracted package contains the expected setup assets.

Install with your agent

Agent handoff

Hand the extracted package to your coding agent with a concrete install brief instead of figuring it out manually.

  1. Download the package from Yavira.
  2. Extract it into a folder your agent can access.
  3. Paste one of the prompts below and point your agent at the extracted folder.
New install

I downloaded a skill package from Yavira. Read SKILL.md from the extracted folder and install it by following the included instructions. Tell me what you changed and call out any manual steps you could not complete.

Upgrade existing

I downloaded an updated skill package from Yavira. Read SKILL.md from the extracted folder, compare it with my current installation, and upgrade it while preserving any custom configuration unless the package docs explicitly say otherwise. Summarize what changed and any follow-up checks I should run.

Trust & source

Release facts

Source
Tencent SkillHub
Verification
Indexed source record
Version
1.0.1

Documentation

ClawHub primary doc Primary doc: SKILL.md 21 sections Open source page

ClawTime Skill

Operational reference for ClawTime — webchat interface for OpenClaw.

Installation

For first-time setup (clone, configure, deploy), see INSTALL.md.

Operations

# Status & logs systemctl --user status clawtime journalctl --user -u clawtime -f # Restart after config changes systemctl --user restart clawtime # Get current tunnel URL journalctl --user -u clawtime-tunnel | grep trycloudflare | tail -1

Widgets

ClawTime supports interactive widgets for richer user interactions. Include widget markup in your response and it renders as a UI component.

Widget Syntax

[[WIDGET:{"widget":"TYPE","id":"UNIQUE_ID",...properties}]] The markup is stripped from the displayed message and rendered as interactive UI.

Available Widgets

Buttons [[WIDGET:{"widget":"buttons","id":"choice1","label":"Pick a color:","options":["Red","Green","Blue"]}]] label — Prompt text above buttons options — Array of button labels Confirm [[WIDGET:{"widget":"confirm","id":"delete1","title":"Delete file?","message":"This cannot be undone."}]] title — Bold header text message — Description text Renders Cancel and Confirm buttons Progress [[WIDGET:{"widget":"progress","id":"upload1","label":"Uploading...","value":65}]] label — Description text value — Progress percentage (0-100) Code [[WIDGET:{"widget":"code","id":"snippet1","filename":"example.py","code":"print('Hello')","language":"python"}]] filename — File name in header code — The code content language — Syntax highlighting hint Includes a Copy button Form [[WIDGET:{"widget":"form","id":"survey1","label":"Quick Survey","fields":[{"name":"email","label":"Email","type":"text"},{"name":"rating","label":"Rating","type":"text"}]}]] label — Form title fields — Array of {name, label, type} Datepicker [[WIDGET:{"widget":"datepicker","id":"date1","label":"Select date:"}]] label — Prompt text

Widget Responses

When user interacts with a widget: [WIDGET_RESPONSE:{"id":"choice1","widget":"buttons","value":"Red","action":"submit"}]

Best Practices

Always use unique IDs — Each widget needs a distinct id Keep options concise — Button labels should be short Use widgets for structured input — Better than "type 1, 2, or 3" Acknowledge responses — Confirm what the user selected

Task Panel

ClawTime includes a task panel for tracking work. Use this as your canonical task list.

File Format

  • Tasks stored at ~/.clawtime/tasks.json in markdown format:
  • # Tasks
  • ## Active
  • 🟡 Task you're working on right now
  • ## Blocked
  • ⏳ Task waiting on someone else
  • ## Backlog
  • Task to do later
  • ## Done
  • ✅ Completed task

Section Meanings

SectionMeaningActiveCurrently working on — doing NOWBlockedWaiting for input/dependencyBacklogWill work on laterDoneCompleted (hidden in UI)

Task Icons

IconMeaning🟡Active/pending⏳Blocked/waiting✅Completed- [x]Also marks done

Avatar Creation

ClawTime uses Three.js voxel avatars — 3D characters built from simple shapes that animate based on state.

Avatar Template

Create at ~/.clawtime/avatars/<name>.js: /* AVATAR_META {"name":"MyAgent","emoji":"🤖","description":"Custom 3D avatar","color":"4f46e5"} */ (function() { 'use strict'; var scene, camera, renderer, character; var head, leftEye, rightEye, mouth; var clock = new THREE.Clock(); var currentState = 'idle'; var isInitialized = false; // ─── Required: Initialize the 3D scene ─── window.initAvatarScene = function() { if (isInitialized) return; var container = document.getElementById('avatarCanvas'); if (!container) return; scene = new THREE.Scene(); scene.background = new THREE.Color(0x0f1318); var w = container.clientWidth, h = container.clientHeight; camera = new THREE.PerspectiveCamera(40, w / h, 0.1, 100); camera.position.set(0, 2, 8); camera.lookAt(0, 0, 0); renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setSize(w, h); renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)); container.appendChild(renderer.domElement); // Lighting scene.add(new THREE.AmbientLight(0x606080, 1.5)); var light = new THREE.DirectionalLight(0xffffff, 2.0); light.position.set(4, 10, 6); scene.add(light); // Build your character character = new THREE.Group(); buildCharacter(); scene.add(character); isInitialized = true; animate(); }; function buildCharacter() { var bodyMat = new THREE.MeshLambertMaterial({ color: 0x4f46e5 }); var body = new THREE.Mesh(new THREE.BoxGeometry(1.5, 2, 1), bodyMat); body.position.y = 0; character.add(body); var headMat = new THREE.MeshLambertMaterial({ color: 0x4f46e5 }); head = new THREE.Mesh(new THREE.BoxGeometry(1.2, 1.2, 1), headMat); head.position.y = 1.8; character.add(head); var eyeMat = new THREE.MeshBasicMaterial({ color: 0xffffff }); leftEye = new THREE.Mesh(new THREE.SphereGeometry(0.15), eyeMat); leftEye.position.set(-0.25, 1.9, 0.5); character.add(leftEye); rightEye = new THREE.Mesh(new THREE.SphereGeometry(0.15), eyeMat); rightEye.position.set(0.25, 1.9, 0.5); character.add(rightEye); var pupilMat = new THREE.MeshBasicMaterial({ color: 0x000000 }); mouth = new THREE.Mesh(new THREE.BoxGeometry(0.4, 0.1, 0.1), pupilMat); mouth.position.set(0, 1.5, 0.5); character.add(mouth); } function animate() { requestAnimationFrame(animate); var t = clock.getElapsedTime(); if (character) { character.position.y = Math.sin(t * 2) * 0.05; } if (currentState === 'thinking') { head.rotation.z = Math.sin(t * 3) * 0.1; } else if (currentState === 'talking') { mouth.scale.y = 1 + Math.sin(t * 15) * 0.5; } else { head.rotation.z = 0; mouth.scale.y = 1; } renderer.render(scene, camera); } // ─── Required: Handle state changes ─── window.setAvatarState = function(state) { currentState = state; }; // ─── Required: Handle connection state ─── window.setConnectionState = function(state) { // state: 'online', 'connecting', 'offline' }; // ─── Required: Handle resize ─── window.adjustAvatarCamera = function() { if (!renderer) return; var container = document.getElementById('avatarCanvas'); var w = container.clientWidth, h = container.clientHeight; camera.aspect = w / h; camera.updateProjectionMatrix(); renderer.setSize(w, h); }; })();

Set as Default

Create/update ~/.clawtime/config.json: { "selectedAvatar": "<name>" }

Avatar States

Each state should be visually distinct with unique activities and indicators. Users should immediately recognize which state the avatar is in. StatePurposeDesign IdeasidleDefault, waitingBreathing, looking around, show-off poses, occasional blinkthinkingProcessing requestHead tilt, eyes up, thought bubble (❓), tapping foot/wingtalkingDelivering responseMouth animation, speech bubble, music notes (🎵), gesturinglisteningUser is speakingLeaning forward, BIG attentive eyes, ears/crest perkedworkingExtended taskLaptop/tools visible, typing motion, focused squinthappyPositive outcomeBouncing, hearts (❤️), squinty smile eyes (^_^), waggingcelebratingMajor successJumping, spinning, confetti (⭐), maximum energysleepingInactive/idle timeoutEyes closed, Z's floating (💤), curled up, slow breathingerrorSomething went wrongShaking, exclamation (❗), ruffled, sweat drop, red tintreflectingThoughtful momentLight bulb (💡), gazing upward, calm pose, one hand raised

State Design Principles

Visual indicators matter — Add floating symbols (❓❤️💡❗💤⭐) that appear per-state Body language is key — Each state needs distinct posture, movement speed, and energy level Eyes tell the story — Big/small, open/closed, squinty/wide, pupil direction Movement rhythm varies — Fast/bouncy for happy, slow/gentle for sleeping, shaky for error Props add clarity — Laptop for working, floating Z's for sleeping, confetti for celebrating Think like a character animator — What would a Pixar character do in this state?

Creative Examples

Parrot avatar: thinking → Scratches head with foot, question mark floats talking → Beak opens/closes, music notes float up error → Feathers fly off, squawking pose, wings spread in alarm celebrating → Full party parrot spin, confetti everywhere Salamander avatar: thinking → Flames pulse brighter, one foot taps sleeping → Flames become tiny embers, curled up error → Flames turn red, whole body shakes reflecting → Light bulb appears, one paw raised thoughtfully

Avatar Design Tips

Study ~/.clawtime/avatars/ for full-featured examples with all states Use voxel style (boxes, spheres) — matches ClawTime aesthetic Implement all states with distinct visuals — don't make states look similar Add connection status indicator (ring/glow on platform) Test on desktop and mobile Keep polygon count reasonable for mobile performance Hide/show indicator objects per-state (don't create/destroy every frame)

Key Files

PathPurpose~/.clawtime/.envSecrets & config~/.clawtime/config.jsonAvatar selection, preferences~/.clawtime/credentials.jsonPasskey data~/.clawtime/sessions.jsonActive sessions~/.clawtime/avatars/Custom avatars~/.clawtime/tasks.jsonTask list

Troubleshooting

See INSTALL.md → Troubleshooting for common issues.

Category context

Messaging, meetings, inboxes, CRM, and teammate communication surfaces.

Source: Tencent SkillHub

Largest current source with strong distribution and engagement signals.

Package contents

Included in package
1 Docs
  • SKILL.md Primary doc