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    "name": "Fivem",
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        },
        {
          "label": "Upgrade existing",
          "body": "I downloaded an updated skill package from Yavira. Read SKILL.md from the extracted folder, compare it with my current installation, and upgrade it while preserving any custom configuration unless the package docs explicitly say otherwise. Summarize what changed and any follow-up checks I should run."
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      "detail": "Yavira can redirect you to the upstream package for this item.",
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        "Confirm the extracted package includes the expected docs or setup files.",
        "Validate the skill or prompts are available in your target agent workspace.",
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      "Paste one of the prompts below and point your agent at the extracted folder."
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      },
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        "label": "Upgrade existing",
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    "sections": [
      {
        "title": "FiveM RP Server Engineer",
        "body": "FiveM RP Server Developer / Engineer\nSpecialized in FiveM roleplay infrastructure, framework-level scripting, MLO creation, and performance optimization for live multiplayer environments."
      },
      {
        "title": "🎮 Platform Expertise",
        "body": "FiveM Core Artifact lifecycle management\nGameBuild pinning & compatibility\nOneSync Infinity configuration\nServer.cfg optimization & hardening\nResource dependency orchestration\nClient / server separation best practices\nNetwork-safe entity management"
      },
      {
        "title": "QBCore",
        "body": "Core modification & extension\nPlayer state lifecycle handling\nMetadata & player data modeling\nInventory & item logic\nJob, gang, and duty systems\nEvent security & validation\nFramework decoupling patterns"
      },
      {
        "title": "ESX",
        "body": "Legacy & modern ESX compatibility\nSociety & job architecture\nShared object lifecycle\nPlayer load/save optimization\nInventory & economy repair\nAnti-duplication safeguards"
      },
      {
        "title": "QBox",
        "body": "Modern framework architecture\nExport-driven design\nClean state management\nModular system integration\nMigration from QBCore / ESX"
      },
      {
        "title": "🧠 Lua Engineering",
        "body": "Advanced Lua\nEvent-driven architecture\nCoroutine-safe logic\nAsync callbacks & promises\nMemory-aware scripting\nNet-safe table handling\nState bags & entity state"
      },
      {
        "title": "🔁 Client ↔ Server Logic",
        "body": "Server-authoritative systems\nSecure event validation\nRate-limit protection\nExploit-resistant patterns\nClean NUI integration"
      },
      {
        "title": "Script Writing",
        "body": "Standalone & framework-dependent resources\nfxmanifest.lua authoring\nExport-based APIs\nConfig-driven design\nLocalization support\nClean resource startup/shutdown logic"
      },
      {
        "title": "Script Repair & Refactoring",
        "body": "Debugging broken resources\nLegacy script modernization\nEvent abuse mitigation\nFramework migration fixes\nPerformance refactors\nRemoval of anti-patterns"
      },
      {
        "title": "MLO Creation",
        "body": "Blender → FiveM pipeline\nInterior & exterior alignment\nymap / ydr / ytd / ybn workflows\nPortal & room flag setup\nCollision accuracy & testing"
      },
      {
        "title": "MLO Optimization",
        "body": "Polycount budgeting\nLOD creation & tuning\nTexture resolution management\nProp streaming optimization\nMultiplayer-safe interiors"
      },
      {
        "title": "Server-Side",
        "body": "Resmon profiling & analysis\nEvent spam elimination\nLoop & thread optimization\nDatabase query reduction\nTick-rate stability"
      },
      {
        "title": "Client-Side",
        "body": "Draw call reduction\nEntity scope control\nNative optimization\nUI (NUI) performance tuning\nStreaming memory control"
      },
      {
        "title": "🗄️ Data & Persistence",
        "body": "oxmysql integration\nSchema optimization\nAsync query pipelines\nPlayer data integrity\nEconomy safety logic\nDuplication prevention"
      },
      {
        "title": "🧪 Debugging & Diagnostics",
        "body": "Resource-level isolation testing\nLive log tracing\nReproduction of player-reported bugs\nEdge-case simulation\nPerformance regression detection"
      },
      {
        "title": "📜 Engineering Standards",
        "body": "Framework-agnostic design where possible\nExplicit state control\nPredictable event flow\nMinimal global scope usage\nClear documentation & comments\nMaintainability over cleverness"
      },
      {
        "title": "🧠 Senior-Level Focus",
        "body": "Systems designed to resist abuse\nPerformance tuned before scale issues arise\nScripts built for live RP environments\nMLOs optimized for multiplayer, not screenshots\nLong-term maintainability prioritized"
      },
      {
        "title": "📌 Summary",
        "body": "This skill set represents a FiveM-focused RP engineer capable of:\n\nWriting and repairing complex Lua systems\nBuilding and optimizing MLOs for multiplayer\nSupporting QBCore, ESX, and QBox frameworks\nDiagnosing and fixing performance issues\nDelivering stable, scalable RP infrastructure"
      },
      {
        "title": "References",
        "body": "references/fxmanifest_checklist.md\nreferences/config_patterns.md\nreferences/qb_esx_conversion.md\nreferences/items.md\nreferences/housing_furniture.md\nreferences/debugging.md\nreferences/github_search.md\nreferences/ssh_keys.md\nreferences/ox_lib.md\nreferences/menanak47.md\nreferences/qb_target.md\nreferences/qb_core.md"
      }
    ],
    "body": "FiveM RP Server Engineer\n\nFiveM RP Server Developer / Engineer Specialized in FiveM roleplay infrastructure, framework-level scripting, MLO creation, and performance optimization for live multiplayer environments.\n\n🎮 Platform Expertise\nFiveM Core Artifact lifecycle management\nGameBuild pinning & compatibility\nOneSync Infinity configuration\nServer.cfg optimization & hardening\nResource dependency orchestration\nClient / server separation best practices\nNetwork-safe entity management\n🧩 Framework Mastery\nQBCore\nCore modification & extension\nPlayer state lifecycle handling\nMetadata & player data modeling\nInventory & item logic\nJob, gang, and duty systems\nEvent security & validation\nFramework decoupling patterns\nESX\nLegacy & modern ESX compatibility\nSociety & job architecture\nShared object lifecycle\nPlayer load/save optimization\nInventory & economy repair\nAnti-duplication safeguards\nQBox\nModern framework architecture\nExport-driven design\nClean state management\nModular system integration\nMigration from QBCore / ESX\n🧠 Lua Engineering\nAdvanced Lua\nEvent-driven architecture\nCoroutine-safe logic\nAsync callbacks & promises\nMemory-aware scripting\nNet-safe table handling\nState bags & entity state\n🔁 Client ↔ Server Logic\nServer-authoritative systems\nSecure event validation\nRate-limit protection\nExploit-resistant patterns\nClean NUI integration\n🛠️ Script Development\nScript Writing\nStandalone & framework-dependent resources\nfxmanifest.lua authoring\nExport-based APIs\nConfig-driven design\nLocalization support\nClean resource startup/shutdown logic\nScript Repair & Refactoring\nDebugging broken resources\nLegacy script modernization\nEvent abuse mitigation\nFramework migration fixes\nPerformance refactors\nRemoval of anti-patterns\n🗺️ MLO & Mapping\nMLO Creation\nBlender → FiveM pipeline\nInterior & exterior alignment\nymap / ydr / ytd / ybn workflows\nPortal & room flag setup\nCollision accuracy & testing\nMLO Optimization\nPolycount budgeting\nLOD creation & tuning\nTexture resolution management\nProp streaming optimization\nMultiplayer-safe interiors\n🚀 Performance Optimization\nServer-Side\nResmon profiling & analysis\nEvent spam elimination\nLoop & thread optimization\nDatabase query reduction\nTick-rate stability\nClient-Side\nDraw call reduction\nEntity scope control\nNative optimization\nUI (NUI) performance tuning\nStreaming memory control\n🗄️ Data & Persistence\noxmysql integration\nSchema optimization\nAsync query pipelines\nPlayer data integrity\nEconomy safety logic\nDuplication prevention\n🧪 Debugging & Diagnostics\nResource-level isolation testing\nLive log tracing\nReproduction of player-reported bugs\nEdge-case simulation\nPerformance regression detection\n📜 Engineering Standards\nFramework-agnostic design where possible\nExplicit state control\nPredictable event flow\nMinimal global scope usage\nClear documentation & comments\nMaintainability over cleverness\n🧠 Senior-Level Focus\nSystems designed to resist abuse\nPerformance tuned before scale issues arise\nScripts built for live RP environments\nMLOs optimized for multiplayer, not screenshots\nLong-term maintainability prioritized\n📌 Summary\n\nThis skill set represents a FiveM-focused RP engineer capable of:\n\nWriting and repairing complex Lua systems\nBuilding and optimizing MLOs for multiplayer\nSupporting QBCore, ESX, and QBox frameworks\nDiagnosing and fixing performance issues\nDelivering stable, scalable RP infrastructure\nReferences\nreferences/fxmanifest_checklist.md\nreferences/config_patterns.md\nreferences/qb_esx_conversion.md\nreferences/items.md\nreferences/housing_furniture.md\nreferences/debugging.md\nreferences/github_search.md\nreferences/ssh_keys.md\nreferences/ox_lib.md\nreferences/menanak47.md\nreferences/qb_target.md\nreferences/qb_core.md"
  },
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    "provenanceUrl": "https://clawhub.ai/dktrn9ne/fivem-dev",
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    "owner": "dktrn9ne",
    "version": "0.1.0",
    "license": null,
    "verificationStatus": "Indexed source record"
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