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    "slug": "game-cog",
    "name": "game-cog",
    "source": "tencent",
    "type": "skill",
    "category": "开发工具",
    "sourceUrl": "https://clawhub.ai/nitishgargiitd/game-cog",
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      "Download the package from Yavira.",
      "Extract the archive and review SKILL.md first.",
      "Import or place the package into your OpenClaw setup."
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      "summary": "Hand the extracted package to your coding agent with a concrete install brief instead of figuring it out manually.",
      "steps": [
        "Download the package from Yavira.",
        "Extract it into a folder your agent can access.",
        "Paste one of the prompts below and point your agent at the extracted folder."
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        },
        {
          "label": "Upgrade existing",
          "body": "I downloaded an updated skill package from Yavira. Read SKILL.md from the extracted folder, compare it with my current installation, and upgrade it while preserving any custom configuration unless the package docs explicitly say otherwise. Summarize what changed and any follow-up checks I should run."
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      },
      "scope": "source",
      "summary": "Source download looks usable.",
      "detail": "Yavira can redirect you to the upstream package for this source.",
      "primaryActionLabel": "Download for OpenClaw",
      "primaryActionHref": "/downloads/game-cog"
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    "validation": {
      "installChecklist": [
        "Use the Yavira download entry.",
        "Review SKILL.md after the package is downloaded.",
        "Confirm the extracted package contains the expected setup assets."
      ],
      "postInstallChecks": [
        "Confirm the extracted package includes the expected docs or setup files.",
        "Validate the skill or prompts are available in your target agent workspace.",
        "Capture any manual follow-up steps the agent could not complete."
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    "summary": "Hand the extracted package to your coding agent with a concrete install brief instead of figuring it out manually.",
    "steps": [
      "Download the package from Yavira.",
      "Extract it into a folder your agent can access.",
      "Paste one of the prompts below and point your agent at the extracted folder."
    ],
    "prompts": [
      {
        "label": "New install",
        "body": "I downloaded a skill package from Yavira. Read SKILL.md from the extracted folder and install it by following the included instructions. Tell me what you changed and call out any manual steps you could not complete."
      },
      {
        "label": "Upgrade existing",
        "body": "I downloaded an updated skill package from Yavira. Read SKILL.md from the extracted folder, compare it with my current installation, and upgrade it while preserving any custom configuration unless the package docs explicitly say otherwise. Summarize what changed and any follow-up checks I should run."
      }
    ]
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  "documentation": {
    "source": "clawhub",
    "primaryDoc": "SKILL.md",
    "sections": [
      {
        "title": "Game Cog - Build Game Worlds, Not Just Sprites",
        "body": "Other tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning.\n\nGame development is a multi-discipline problem — mechanics, art, music, UI, and level design all need to feel unified. CellCog reasons deeply about your game's vision first, then produces character-consistent art, tilesets, music, sound effects, UI elements, 3D models, and full game design documents — all cohesive from a single brief."
      },
      {
        "title": "Prerequisites",
        "body": "This skill requires the cellcog skill for SDK setup and API calls.\n\nclawhub install cellcog\n\nRead the cellcog skill first for SDK setup. This skill shows you what's possible.\n\nQuick pattern (v1.0+):\n\n# Fire-and-forget - returns immediately\nresult = client.create_chat(\n    prompt=\"[your game dev request]\",\n    notify_session_key=\"agent:main:main\",\n    task_label=\"game-dev\",\n    chat_mode=\"agent\"  # Agent mode for most game assets\n)\n# Daemon notifies you when complete - do NOT poll"
      },
      {
        "title": "Character Design",
        "body": "Bring your game characters to life:\n\nPlayer Characters: \"Design a cyberpunk samurai protagonist with multiple poses\"\nNPCs: \"Create a friendly merchant character for a fantasy RPG\"\nEnemies: \"Design a boss monster - corrupted tree guardian\"\nCharacter Sheets: \"Create a full character sheet with idle, run, attack poses\"\nPortraits: \"Generate dialogue portraits for my visual novel cast\"\n\nExample prompt:\n\n\"Design a main character for a cozy farming game:\nStyle: Stardew Valley / pixel art inspired but higher resolution\nCharacter: Young farmer, customizable gender, friendly expression\nNeed:\n\nFront, back, side views\nIdle pose\nWalking animation frames (4 directions)\nTool-holding poses (hoe, watering can)\n\nColor palette: Warm, earthy tones\""
      },
      {
        "title": "Environment & Tiles",
        "body": "Build your game worlds:\n\nTilesets: \"Create a forest tileset for a top-down RPG\"\nBackgrounds: \"Design parallax backgrounds for a side-scroller\"\nLevel Concepts: \"Create concept art for a haunted mansion level\"\nProps: \"Generate decorative props for a medieval tavern\"\nUI Elements: \"Design health bars, inventory slots, and buttons\"\n\nExample prompt:\n\n\"Create a tileset for a dungeon crawler:\nStyle: 16-bit inspired, dark fantasy\nInclude:\n\nFloor tiles (stone, dirt, water)\nWall tiles (brick, cave, decorated)\nDoors (wooden, iron, magic)\nProps (torches, chests, barrels, bones)\nTraps (spikes, pressure plates)\n\nAll tiles should seamlessly connect.\""
      },
      {
        "title": "Game Concepts",
        "body": "Develop your game ideas:\n\nGame Design Documents: \"Create a GDD for a roguelike deckbuilder\"\nStory Outlines: \"Write the main storyline for a sci-fi RPG\"\nMechanics Design: \"Design a unique combat system for my action game\"\nWorld Building: \"Create the lore for a post-apocalyptic world\"\nPitch Decks: \"Build a pitch deck for my indie game to show publishers\"\n\nExample prompt:\n\n\"Create a game design document for a mobile puzzle game:\nCore concept: Match-3 meets city building\nTarget: Casual players, 5-minute sessions\nInclude:\n\nCore loop explanation\nProgression system\nMonetization strategy (ethical F2P)\nFirst 10 levels design\nArt style recommendations\n\nReference games: Gardenscapes meets SimCity\""
      },
      {
        "title": "3D Models & Assets",
        "body": "Production-ready 3D models in GLB format for your game engine:\n\nCharacters: \"Create a 3D model of my RPG protagonist\"\nWeapons & Items: \"Generate 3D weapon models — sword, axe, bow, staff\"\nProps: \"Create 3D dungeon props — chests, barrels, torches\"\nVehicles: \"Build a low-poly spaceship for my mobile game\"\nEnvironment pieces: \"Generate 3D trees, rocks, and buildings for my world\"\n\nCellCog handles the full pipeline — describe what you want, and it generates optimized reference images then converts to textured 3D models. Batch generation supported (e.g., \"create 10 weapon models\").\n\nGLB output works with Unity, Unreal, Godot, Three.js, and Blender. Specify poly count and PBR materials for your target platform.\n\nFor dedicated 3D generation workflows, also check out 3d-cog."
      },
      {
        "title": "Sprites & Animation",
        "body": "Assets ready for your game engine:\n\nSprite Sheets: \"Create a sprite sheet for a ninja character\"\nAnimated Effects: \"Design explosion and hit effect animations\"\nItems: \"Generate icons for weapons, potions, and armor\"\nParticle Effects: \"Create magic spell effect concepts\""
      },
      {
        "title": "UI/UX Design",
        "body": "Make your game feel polished:\n\nMain Menus: \"Design a main menu for a horror game\"\nHUD Elements: \"Create health, mana, and stamina bars\"\nInventory Systems: \"Design an inventory UI for a survival game\"\nDialogue Boxes: \"Create dialogue UI for a visual novel\""
      },
      {
        "title": "Art Styles",
        "body": "StyleBest ForCharacteristicsPixel ArtRetro, indieNostalgic, clear, limited paletteHand-PaintedRPGs, fantasyRich, detailed, artisticVector/FlatMobile, casualClean, scalable, modernLow Poly 3DStylized 3D gamesGeometric, distinctiveAnime/MangaVisual novels, JRPGsExpressive, stylizedRealisticAAA-styleDetailed, immersive3D Models (GLB)Game engines, AR/VRTextured, customizable topology and poly count"
      },
      {
        "title": "Chat Mode for Game Dev",
        "body": "ScenarioRecommended ModeIndividual assets, sprites, character designs, UI elements\"agent\"Full game concepts, complex world building, narrative design\"agent team\"\n\nUse \"agent\" for most game assets. Characters, tilesets, UI elements execute well in agent mode.\n\nUse \"agent team\" for game design depth - full GDDs, complex narratives, or when you need multiple creative angles explored."
      },
      {
        "title": "Example Prompts",
        "body": "Full character design:\n\n\"Design an enemy type for my metroidvania:\nConcept: Shadow creatures that emerge from walls\nBehavior: Ambush predator, retreats when hit\nNeed:\n\nConcept art showing the creature emerging from shadow\nIdle animation frames (lurking)\nAttack animation frames\nDeath/dissolve animation\n\nStyle: Dark, fluid, unsettling but not gory (Teen rating)\"\n\nComplete tileset:\n\n\"Create a complete tileset for a beach/tropical level:\nStyle: Bright, colorful, 32x32 pixel tiles\nInclude:\n\nSand (multiple variations)\nWater (shallow, deep, animated waves)\nPalm trees and tropical plants\nRocks and cliffs\nBeach items (shells, starfish, umbrellas)\nWooden platforms/bridges\n\nShould work for a platformer game.\"\n\nGame concept:\n\n\"Design a game concept: 'Wizard's Delivery Service'\nPitch: You're a wizard who delivers magical packages across a fantasy kingdom\nGenre: Cozy adventure / time management\nPlatform: PC and Switch\nI need:\n\nCore gameplay loop\nProgression systems\nCharacter concepts for the wizard and NPCs\n3 sample delivery missions\nArt style moodboard\n\nVibe: Studio Ghibli meets Overcooked\""
      },
      {
        "title": "Tips for Better Game Assets",
        "body": "Specify dimensions: \"32x32 tiles\" or \"1920x1080 background\" prevents mismatched assets.\n\n\nReference existing games: \"Style like Hollow Knight\" or \"Celeste-inspired\" gives clear direction.\n\n\nThink about implementation: Request assets in formats your engine can use. Mention if you need transparency, layers, or specific file types.\n\n\nConsistency matters: When requesting multiple assets, describe your game's overall style guide so everything matches.\n\n\nAnimation frames: Specify frame count and whether you need sprite sheets or individual frames.\n\n\nConsider your scope: Start with placeholder assets and iterate. Perfect is the enemy of shipped."
      }
    ],
    "body": "Game Cog - Build Game Worlds, Not Just Sprites\n\nOther tools generate sprites. CellCog builds game worlds. #1 on DeepResearch Bench (Feb 2026) for deep game design reasoning.\n\nGame development is a multi-discipline problem — mechanics, art, music, UI, and level design all need to feel unified. CellCog reasons deeply about your game's vision first, then produces character-consistent art, tilesets, music, sound effects, UI elements, 3D models, and full game design documents — all cohesive from a single brief.\n\nPrerequisites\n\nThis skill requires the cellcog skill for SDK setup and API calls.\n\nclawhub install cellcog\n\n\nRead the cellcog skill first for SDK setup. This skill shows you what's possible.\n\nQuick pattern (v1.0+):\n\n# Fire-and-forget - returns immediately\nresult = client.create_chat(\n    prompt=\"[your game dev request]\",\n    notify_session_key=\"agent:main:main\",\n    task_label=\"game-dev\",\n    chat_mode=\"agent\"  # Agent mode for most game assets\n)\n# Daemon notifies you when complete - do NOT poll\n\nWhat You Can Create\nCharacter Design\n\nBring your game characters to life:\n\nPlayer Characters: \"Design a cyberpunk samurai protagonist with multiple poses\"\nNPCs: \"Create a friendly merchant character for a fantasy RPG\"\nEnemies: \"Design a boss monster - corrupted tree guardian\"\nCharacter Sheets: \"Create a full character sheet with idle, run, attack poses\"\nPortraits: \"Generate dialogue portraits for my visual novel cast\"\n\nExample prompt:\n\n\"Design a main character for a cozy farming game:\n\nStyle: Stardew Valley / pixel art inspired but higher resolution Character: Young farmer, customizable gender, friendly expression\n\nNeed:\n\nFront, back, side views\nIdle pose\nWalking animation frames (4 directions)\nTool-holding poses (hoe, watering can)\n\nColor palette: Warm, earthy tones\"\n\nEnvironment & Tiles\n\nBuild your game worlds:\n\nTilesets: \"Create a forest tileset for a top-down RPG\"\nBackgrounds: \"Design parallax backgrounds for a side-scroller\"\nLevel Concepts: \"Create concept art for a haunted mansion level\"\nProps: \"Generate decorative props for a medieval tavern\"\nUI Elements: \"Design health bars, inventory slots, and buttons\"\n\nExample prompt:\n\n\"Create a tileset for a dungeon crawler:\n\nStyle: 16-bit inspired, dark fantasy\n\nInclude:\n\nFloor tiles (stone, dirt, water)\nWall tiles (brick, cave, decorated)\nDoors (wooden, iron, magic)\nProps (torches, chests, barrels, bones)\nTraps (spikes, pressure plates)\n\nAll tiles should seamlessly connect.\"\n\nGame Concepts\n\nDevelop your game ideas:\n\nGame Design Documents: \"Create a GDD for a roguelike deckbuilder\"\nStory Outlines: \"Write the main storyline for a sci-fi RPG\"\nMechanics Design: \"Design a unique combat system for my action game\"\nWorld Building: \"Create the lore for a post-apocalyptic world\"\nPitch Decks: \"Build a pitch deck for my indie game to show publishers\"\n\nExample prompt:\n\n\"Create a game design document for a mobile puzzle game:\n\nCore concept: Match-3 meets city building Target: Casual players, 5-minute sessions\n\nInclude:\n\nCore loop explanation\nProgression system\nMonetization strategy (ethical F2P)\nFirst 10 levels design\nArt style recommendations\n\nReference games: Gardenscapes meets SimCity\"\n\n3D Models & Assets\n\nProduction-ready 3D models in GLB format for your game engine:\n\nCharacters: \"Create a 3D model of my RPG protagonist\"\nWeapons & Items: \"Generate 3D weapon models — sword, axe, bow, staff\"\nProps: \"Create 3D dungeon props — chests, barrels, torches\"\nVehicles: \"Build a low-poly spaceship for my mobile game\"\nEnvironment pieces: \"Generate 3D trees, rocks, and buildings for my world\"\n\nCellCog handles the full pipeline — describe what you want, and it generates optimized reference images then converts to textured 3D models. Batch generation supported (e.g., \"create 10 weapon models\").\n\nGLB output works with Unity, Unreal, Godot, Three.js, and Blender. Specify poly count and PBR materials for your target platform.\n\nFor dedicated 3D generation workflows, also check out 3d-cog.\n\nSprites & Animation\n\nAssets ready for your game engine:\n\nSprite Sheets: \"Create a sprite sheet for a ninja character\"\nAnimated Effects: \"Design explosion and hit effect animations\"\nItems: \"Generate icons for weapons, potions, and armor\"\nParticle Effects: \"Create magic spell effect concepts\"\nUI/UX Design\n\nMake your game feel polished:\n\nMain Menus: \"Design a main menu for a horror game\"\nHUD Elements: \"Create health, mana, and stamina bars\"\nInventory Systems: \"Design an inventory UI for a survival game\"\nDialogue Boxes: \"Create dialogue UI for a visual novel\"\nArt Styles\nStyle\tBest For\tCharacteristics\nPixel Art\tRetro, indie\tNostalgic, clear, limited palette\nHand-Painted\tRPGs, fantasy\tRich, detailed, artistic\nVector/Flat\tMobile, casual\tClean, scalable, modern\nLow Poly 3D\tStylized 3D games\tGeometric, distinctive\nAnime/Manga\tVisual novels, JRPGs\tExpressive, stylized\nRealistic\tAAA-style\tDetailed, immersive\n3D Models (GLB)\tGame engines, AR/VR\tTextured, customizable topology and poly count\nChat Mode for Game Dev\nScenario\tRecommended Mode\nIndividual assets, sprites, character designs, UI elements\t\"agent\"\nFull game concepts, complex world building, narrative design\t\"agent team\"\n\nUse \"agent\" for most game assets. Characters, tilesets, UI elements execute well in agent mode.\n\nUse \"agent team\" for game design depth - full GDDs, complex narratives, or when you need multiple creative angles explored.\n\nExample Prompts\n\nFull character design:\n\n\"Design an enemy type for my metroidvania:\n\nConcept: Shadow creatures that emerge from walls Behavior: Ambush predator, retreats when hit\n\nNeed:\n\nConcept art showing the creature emerging from shadow\nIdle animation frames (lurking)\nAttack animation frames\nDeath/dissolve animation\n\nStyle: Dark, fluid, unsettling but not gory (Teen rating)\"\n\nComplete tileset:\n\n\"Create a complete tileset for a beach/tropical level:\n\nStyle: Bright, colorful, 32x32 pixel tiles\n\nInclude:\n\nSand (multiple variations)\nWater (shallow, deep, animated waves)\nPalm trees and tropical plants\nRocks and cliffs\nBeach items (shells, starfish, umbrellas)\nWooden platforms/bridges\n\nShould work for a platformer game.\"\n\nGame concept:\n\n\"Design a game concept: 'Wizard's Delivery Service'\n\nPitch: You're a wizard who delivers magical packages across a fantasy kingdom Genre: Cozy adventure / time management Platform: PC and Switch\n\nI need:\n\nCore gameplay loop\nProgression systems\nCharacter concepts for the wizard and NPCs\n3 sample delivery missions\nArt style moodboard\n\nVibe: Studio Ghibli meets Overcooked\"\n\nTips for Better Game Assets\n\nSpecify dimensions: \"32x32 tiles\" or \"1920x1080 background\" prevents mismatched assets.\n\nReference existing games: \"Style like Hollow Knight\" or \"Celeste-inspired\" gives clear direction.\n\nThink about implementation: Request assets in formats your engine can use. Mention if you need transparency, layers, or specific file types.\n\nConsistency matters: When requesting multiple assets, describe your game's overall style guide so everything matches.\n\nAnimation frames: Specify frame count and whether you need sprite sheets or individual frames.\n\nConsider your scope: Start with placeholder assets and iterate. Perfect is the enemy of shipped."
  },
  "trust": {
    "sourceLabel": "tencent",
    "provenanceUrl": "https://clawhub.ai/nitishgargiitd/game-cog",
    "publisherUrl": "https://clawhub.ai/nitishgargiitd/game-cog",
    "owner": "nitishgargiitd",
    "version": "1.0.3",
    "license": null,
    "verificationStatus": "Indexed source record"
  },
  "links": {
    "detailUrl": "https://openagent3.xyz/skills/game-cog",
    "downloadUrl": "https://openagent3.xyz/downloads/game-cog",
    "agentUrl": "https://openagent3.xyz/skills/game-cog/agent",
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