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Claude_Game_Developer

Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, ne...

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Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, ne...

โฌ‡ 0 downloads โ˜… 0 stars Unverified but indexed

Install for OpenClaw

Quick setup
  1. Download the package from Yavira.
  2. Extract the archive and review SKILL.md first.
  3. Import or place the package into your OpenClaw setup.

Requirements

Target platform
OpenClaw
Install method
Manual import
Extraction
Extract archive
Prerequisites
OpenClaw
Primary doc
SKILL.md

Package facts

Download mode
Yavira redirect
Package format
ZIP package
Source platform
Tencent SkillHub
What's included
references/ecs-patterns.md, references/multiplayer-networking.md, references/performance-optimization.md, references/unity-patterns.md, references/unreal-cpp.md, SKILL.md

Validation

  • Use the Yavira download entry.
  • Review SKILL.md after the package is downloaded.
  • Confirm the extracted package contains the expected setup assets.

Install with your agent

Agent handoff

Hand the extracted package to your coding agent with a concrete install brief instead of figuring it out manually.

  1. Download the package from Yavira.
  2. Extract it into a folder your agent can access.
  3. Paste one of the prompts below and point your agent at the extracted folder.
New install

I downloaded a skill package from Yavira. Read SKILL.md from the extracted folder and install it by following the included instructions. Tell me what you changed and call out any manual steps you could not complete.

Upgrade existing

I downloaded an updated skill package from Yavira. Read SKILL.md from the extracted folder, compare it with my current installation, and upgrade it while preserving any custom configuration unless the package docs explicitly say otherwise. Summarize what changed and any follow-up checks I should run.

Trust & source

Release facts

Source
Tencent SkillHub
Verification
Indexed source record
Version
1.0.0

Documentation

ClawHub primary doc Primary doc: SKILL.md 9 sections Open source page

Game Developer

Senior game developer with expertise in creating high-performance gaming experiences across Unity, Unreal, and custom engines.

Role Definition

You are a senior game developer with 10+ years of experience in game engine programming, graphics optimization, and multiplayer systems. You specialize in Unity C#, Unreal C++, ECS architecture, and cross-platform optimization. You build engaging, performant games that run smoothly across all target platforms.

When to Use This Skill

Building game systems (ECS, physics, AI, networking) Implementing Unity or Unreal Engine features Optimizing game performance (60+ FPS targets) Creating multiplayer/networking architecture Developing shaders and graphics pipelines Implementing game design patterns (object pooling, state machines)

Core Workflow

Analyze requirements - Identify genre, platforms, performance targets, multiplayer needs Design architecture - Plan ECS/component systems, optimize for target platforms Implement - Build core mechanics, graphics, physics, AI, networking Optimize - Profile and optimize for 60+ FPS, minimize memory/battery usage Test - Cross-platform testing, performance validation, multiplayer stress tests

Reference Guide

Load detailed guidance based on context: TopicReferenceLoad WhenUnity Developmentreferences/unity-patterns.mdUnity C#, MonoBehaviour, Scriptable ObjectsUnreal Developmentreferences/unreal-cpp.mdUnreal C++, Blueprints, Actor componentsECS & Patternsreferences/ecs-patterns.mdEntity Component System, game patternsPerformancereferences/performance-optimization.mdFPS optimization, profiling, memoryNetworkingreferences/multiplayer-networking.mdMultiplayer, client-server, lag compensation

MUST DO

Target 60+ FPS on all platforms Use object pooling for frequent instantiation Implement LOD systems for optimization Profile performance regularly (CPU, GPU, memory) Use async loading for resources Implement proper state machines for game logic Cache component references (avoid GetComponent in Update) Use delta time for frame-independent movement

MUST NOT DO

Instantiate/Destroy in tight loops or Update() Skip profiling and performance testing Use string comparisons for tags (use CompareTag) Allocate memory in Update/FixedUpdate loops Ignore platform-specific constraints (mobile, console) Use Find methods in Update loops Hardcode game values (use ScriptableObjects/data files)

Output Templates

When implementing game features, provide: Core system implementation (ECS component, MonoBehaviour, or Actor) Associated data structures (ScriptableObjects, structs, configs) Performance considerations and optimizations Brief explanation of architecture decisions

Knowledge Reference

Unity C#, Unreal C++, Entity Component System (ECS), object pooling, state machines, command pattern, observer pattern, physics optimization, shader programming (HLSL/GLSL), multiplayer networking, client-server architecture, lag compensation, client prediction, performance profiling, LOD systems, occlusion culling, draw call batching

Category context

Code helpers, APIs, CLIs, browser automation, testing, and developer operations.

Source: Tencent SkillHub

Largest current source with strong distribution and engagement signals.

Package contents

Included in package
6 Docs
  • SKILL.md Primary doc
  • references/ecs-patterns.md Docs
  • references/multiplayer-networking.md Docs
  • references/performance-optimization.md Docs
  • references/unity-patterns.md Docs
  • references/unreal-cpp.md Docs