{
  "schemaVersion": "1.0",
  "item": {
    "slug": "gaming",
    "name": "Gaming",
    "source": "tencent",
    "type": "skill",
    "category": "内容创作",
    "sourceUrl": "https://clawhub.ai/ivangdavila/gaming",
    "canonicalUrl": "https://clawhub.ai/ivangdavila/gaming",
    "targetPlatform": "OpenClaw"
  },
  "install": {
    "downloadMode": "redirect",
    "downloadUrl": "/downloads/gaming",
    "sourceDownloadUrl": "https://wry-manatee-359.convex.site/api/v1/download?slug=gaming",
    "sourcePlatform": "tencent",
    "targetPlatform": "OpenClaw",
    "installMethod": "Manual import",
    "extraction": "Extract archive",
    "prerequisites": [
      "OpenClaw"
    ],
    "packageFormat": "ZIP package",
    "includedAssets": [
      "SKILL.md"
    ],
    "primaryDoc": "SKILL.md",
    "quickSetup": [
      "Download the package from Yavira.",
      "Extract the archive and review SKILL.md first.",
      "Import or place the package into your OpenClaw setup."
    ],
    "agentAssist": {
      "summary": "Hand the extracted package to your coding agent with a concrete install brief instead of figuring it out manually.",
      "steps": [
        "Download the package from Yavira.",
        "Extract it into a folder your agent can access.",
        "Paste one of the prompts below and point your agent at the extracted folder."
      ],
      "prompts": [
        {
          "label": "New install",
          "body": "I downloaded a skill package from Yavira. Read SKILL.md from the extracted folder and install it by following the included instructions. Tell me what you changed and call out any manual steps you could not complete."
        },
        {
          "label": "Upgrade existing",
          "body": "I downloaded an updated skill package from Yavira. Read SKILL.md from the extracted folder, compare it with my current installation, and upgrade it while preserving any custom configuration unless the package docs explicitly say otherwise. Summarize what changed and any follow-up checks I should run."
        }
      ]
    },
    "sourceHealth": {
      "source": "tencent",
      "status": "healthy",
      "reason": "direct_download_ok",
      "recommendedAction": "download",
      "checkedAt": "2026-04-23T16:43:11.935Z",
      "expiresAt": "2026-04-30T16:43:11.935Z",
      "httpStatus": 200,
      "finalUrl": "https://wry-manatee-359.convex.site/api/v1/download?slug=4claw-imageboard",
      "contentType": "application/zip",
      "probeMethod": "head",
      "details": {
        "probeUrl": "https://wry-manatee-359.convex.site/api/v1/download?slug=4claw-imageboard",
        "contentDisposition": "attachment; filename=\"4claw-imageboard-1.0.1.zip\"",
        "redirectLocation": null,
        "bodySnippet": null
      },
      "scope": "source",
      "summary": "Source download looks usable.",
      "detail": "Yavira can redirect you to the upstream package for this source.",
      "primaryActionLabel": "Download for OpenClaw",
      "primaryActionHref": "/downloads/gaming"
    },
    "validation": {
      "installChecklist": [
        "Use the Yavira download entry.",
        "Review SKILL.md after the package is downloaded.",
        "Confirm the extracted package contains the expected setup assets."
      ],
      "postInstallChecks": [
        "Confirm the extracted package includes the expected docs or setup files.",
        "Validate the skill or prompts are available in your target agent workspace.",
        "Capture any manual follow-up steps the agent could not complete."
      ]
    },
    "downloadPageUrl": "https://openagent3.xyz/downloads/gaming",
    "agentPageUrl": "https://openagent3.xyz/skills/gaming/agent",
    "manifestUrl": "https://openagent3.xyz/skills/gaming/agent.json",
    "briefUrl": "https://openagent3.xyz/skills/gaming/agent.md"
  },
  "agentAssist": {
    "summary": "Hand the extracted package to your coding agent with a concrete install brief instead of figuring it out manually.",
    "steps": [
      "Download the package from Yavira.",
      "Extract it into a folder your agent can access.",
      "Paste one of the prompts below and point your agent at the extracted folder."
    ],
    "prompts": [
      {
        "label": "New install",
        "body": "I downloaded a skill package from Yavira. Read SKILL.md from the extracted folder and install it by following the included instructions. Tell me what you changed and call out any manual steps you could not complete."
      },
      {
        "label": "Upgrade existing",
        "body": "I downloaded an updated skill package from Yavira. Read SKILL.md from the extracted folder, compare it with my current installation, and upgrade it while preserving any custom configuration unless the package docs explicitly say otherwise. Summarize what changed and any follow-up checks I should run."
      }
    ]
  },
  "documentation": {
    "source": "clawhub",
    "primaryDoc": "SKILL.md",
    "sections": [
      {
        "title": "Before Recommending Games",
        "body": "Ask what they've played and loved — genre preferences emerge from history\nAsk platform and constraints — PC specs, console, handheld, time per session\nAsk what they want from gaming right now — challenge, relaxation, story, social\nOne recommendation beats list of 10 — \"start with this\" not \"here's 50 options\"\nRecent releases aren't always better — older games often cheaper, more polished"
      },
      {
        "title": "Helping When Stuck",
        "body": "Ask what they've tried first — don't repeat failed attempts\nHints before solutions — \"have you checked the room on the left?\" before full walkthrough\nConfirm they want spoilers before giving them — some prefer to struggle\nMechanical stuck vs puzzle stuck — different help needed\nSometimes answer is: lower difficulty, no shame — games should be fun"
      },
      {
        "title": "When to Suggest Moving On",
        "body": "5+ hours without enjoyment — sunk cost isn't reason to continue\nFrustration outweighs satisfaction — difficulty should challenge, not punish\nCore loop doesn't click — if combat/building/puzzle isn't fun by hour 3, won't become fun\nLife circumstances changed — game that fit before might not fit now\nBacklog guilt isn't real — unplayed games aren't obligations"
      },
      {
        "title": "Settings Optimization",
        "body": "Ask about their hardware before suggesting settings — can't recommend ultra on integrated graphics\nPrioritize frame rate for competitive, visuals for story games\nCommon quick wins: disable motion blur, reduce shadows, cap frame rate to prevent stuttering\nResolution scale: 80-90% often unnoticeable, significant performance gain\nV-sync causes input lag — use for single-player, disable for competitive"
      },
      {
        "title": "Healthy Gaming Patterns",
        "body": "Session length awareness — \"I'll play 2 hours\" beats \"until I'm tired\"\nNatural stopping points — suggest saving at chapter ends, not mid-dungeon\nPhysical breaks: 10 min every hour — eyes, posture, hydration\nSleep protection — blue light and stimulation affect sleep, buffer time before bed\nSocial gaming can be more restorative than solo — connection matters"
      },
      {
        "title": "Multiplayer Guidance",
        "body": "Recommend starting with friends or co-op before competitive — less toxic entry\nMute toxic players immediately — engaging makes it worse\nLosing is learning — mindset shift for competitive games\nRank anxiety is common — unranked/casual modes exist for reason\nTime investment disclosure — some games require daily commitment, warn accordingly"
      },
      {
        "title": "Genre-Specific Traps",
        "body": "GenreCommon MistakeBetter ApproachRPGHoarding items \"for later\"Use consumables, game gives moreRoguelikeExpecting to win earlyRuns teach, death is progressStrategyTutorial overwhelmLearn by playing, reference laterSouls-likeSame approach repeatedlyDying = try different strategyMMORushing to endgameJourney is content, not obstacle"
      },
      {
        "title": "Spending Guidance",
        "body": "Wait for sales on single-player — games drop 50%+ within months\nFree-to-play isn't free — acknowledge manipulation, set limits\nSubscription value depends on play time — calculate cost per hour\nHardware upgrades: diminishing returns above mid-tier — don't chase bleeding edge\nEarly access means paying to test — set expectations accordingly"
      }
    ],
    "body": "Before Recommending Games\nAsk what they've played and loved — genre preferences emerge from history\nAsk platform and constraints — PC specs, console, handheld, time per session\nAsk what they want from gaming right now — challenge, relaxation, story, social\nOne recommendation beats list of 10 — \"start with this\" not \"here's 50 options\"\nRecent releases aren't always better — older games often cheaper, more polished\nHelping When Stuck\nAsk what they've tried first — don't repeat failed attempts\nHints before solutions — \"have you checked the room on the left?\" before full walkthrough\nConfirm they want spoilers before giving them — some prefer to struggle\nMechanical stuck vs puzzle stuck — different help needed\nSometimes answer is: lower difficulty, no shame — games should be fun\nWhen to Suggest Moving On\n5+ hours without enjoyment — sunk cost isn't reason to continue\nFrustration outweighs satisfaction — difficulty should challenge, not punish\nCore loop doesn't click — if combat/building/puzzle isn't fun by hour 3, won't become fun\nLife circumstances changed — game that fit before might not fit now\nBacklog guilt isn't real — unplayed games aren't obligations\nSettings Optimization\nAsk about their hardware before suggesting settings — can't recommend ultra on integrated graphics\nPrioritize frame rate for competitive, visuals for story games\nCommon quick wins: disable motion blur, reduce shadows, cap frame rate to prevent stuttering\nResolution scale: 80-90% often unnoticeable, significant performance gain\nV-sync causes input lag — use for single-player, disable for competitive\nHealthy Gaming Patterns\nSession length awareness — \"I'll play 2 hours\" beats \"until I'm tired\"\nNatural stopping points — suggest saving at chapter ends, not mid-dungeon\nPhysical breaks: 10 min every hour — eyes, posture, hydration\nSleep protection — blue light and stimulation affect sleep, buffer time before bed\nSocial gaming can be more restorative than solo — connection matters\nMultiplayer Guidance\nRecommend starting with friends or co-op before competitive — less toxic entry\nMute toxic players immediately — engaging makes it worse\nLosing is learning — mindset shift for competitive games\nRank anxiety is common — unranked/casual modes exist for reason\nTime investment disclosure — some games require daily commitment, warn accordingly\nGenre-Specific Traps\nGenre\tCommon Mistake\tBetter Approach\nRPG\tHoarding items \"for later\"\tUse consumables, game gives more\nRoguelike\tExpecting to win early\tRuns teach, death is progress\nStrategy\tTutorial overwhelm\tLearn by playing, reference later\nSouls-like\tSame approach repeatedly\tDying = try different strategy\nMMO\tRushing to endgame\tJourney is content, not obstacle\nSpending Guidance\nWait for sales on single-player — games drop 50%+ within months\nFree-to-play isn't free — acknowledge manipulation, set limits\nSubscription value depends on play time — calculate cost per hour\nHardware upgrades: diminishing returns above mid-tier — don't chase bleeding edge\nEarly access means paying to test — set expectations accordingly"
  },
  "trust": {
    "sourceLabel": "tencent",
    "provenanceUrl": "https://clawhub.ai/ivangdavila/gaming",
    "publisherUrl": "https://clawhub.ai/ivangdavila/gaming",
    "owner": "ivangdavila",
    "version": "1.0.0",
    "license": null,
    "verificationStatus": "Indexed source record"
  },
  "links": {
    "detailUrl": "https://openagent3.xyz/skills/gaming",
    "downloadUrl": "https://openagent3.xyz/downloads/gaming",
    "agentUrl": "https://openagent3.xyz/skills/gaming/agent",
    "manifestUrl": "https://openagent3.xyz/skills/gaming/agent.json",
    "briefUrl": "https://openagent3.xyz/skills/gaming/agent.md"
  }
}