{
  "schemaVersion": "1.0",
  "item": {
    "slug": "godot-engine-3d-developer",
    "name": "Godot Engine 3d Developer",
    "source": "tencent",
    "type": "skill",
    "category": "开发工具",
    "sourceUrl": "https://clawhub.ai/tippyentertainment/godot-engine-3d-developer",
    "canonicalUrl": "https://clawhub.ai/tippyentertainment/godot-engine-3d-developer",
    "targetPlatform": "OpenClaw"
  },
  "install": {
    "downloadMode": "redirect",
    "downloadUrl": "/downloads/godot-engine-3d-developer",
    "sourceDownloadUrl": "https://wry-manatee-359.convex.site/api/v1/download?slug=godot-engine-3d-developer",
    "sourcePlatform": "tencent",
    "targetPlatform": "OpenClaw",
    "installMethod": "Manual import",
    "extraction": "Extract archive",
    "prerequisites": [
      "OpenClaw"
    ],
    "packageFormat": "ZIP package",
    "includedAssets": [
      "SKILL.md"
    ],
    "primaryDoc": "SKILL.md",
    "quickSetup": [
      "Download the package from Yavira.",
      "Extract the archive and review SKILL.md first.",
      "Import or place the package into your OpenClaw setup."
    ],
    "agentAssist": {
      "summary": "Hand the extracted package to your coding agent with a concrete install brief instead of figuring it out manually.",
      "steps": [
        "Download the package from Yavira.",
        "Extract it into a folder your agent can access.",
        "Paste one of the prompts below and point your agent at the extracted folder."
      ],
      "prompts": [
        {
          "label": "New install",
          "body": "I downloaded a skill package from Yavira. Read SKILL.md from the extracted folder and install it by following the included instructions. Tell me what you changed and call out any manual steps you could not complete."
        },
        {
          "label": "Upgrade existing",
          "body": "I downloaded an updated skill package from Yavira. Read SKILL.md from the extracted folder, compare it with my current installation, and upgrade it while preserving any custom configuration unless the package docs explicitly say otherwise. Summarize what changed and any follow-up checks I should run."
        }
      ]
    },
    "sourceHealth": {
      "source": "tencent",
      "status": "healthy",
      "reason": "direct_download_ok",
      "recommendedAction": "download",
      "checkedAt": "2026-04-30T16:55:25.780Z",
      "expiresAt": "2026-05-07T16:55:25.780Z",
      "httpStatus": 200,
      "finalUrl": "https://wry-manatee-359.convex.site/api/v1/download?slug=network",
      "contentType": "application/zip",
      "probeMethod": "head",
      "details": {
        "probeUrl": "https://wry-manatee-359.convex.site/api/v1/download?slug=network",
        "contentDisposition": "attachment; filename=\"network-1.0.0.zip\"",
        "redirectLocation": null,
        "bodySnippet": null
      },
      "scope": "source",
      "summary": "Source download looks usable.",
      "detail": "Yavira can redirect you to the upstream package for this source.",
      "primaryActionLabel": "Download for OpenClaw",
      "primaryActionHref": "/downloads/godot-engine-3d-developer"
    },
    "validation": {
      "installChecklist": [
        "Use the Yavira download entry.",
        "Review SKILL.md after the package is downloaded.",
        "Confirm the extracted package contains the expected setup assets."
      ],
      "postInstallChecks": [
        "Confirm the extracted package includes the expected docs or setup files.",
        "Validate the skill or prompts are available in your target agent workspace.",
        "Capture any manual follow-up steps the agent could not complete."
      ]
    },
    "downloadPageUrl": "https://openagent3.xyz/downloads/godot-engine-3d-developer",
    "agentPageUrl": "https://openagent3.xyz/skills/godot-engine-3d-developer/agent",
    "manifestUrl": "https://openagent3.xyz/skills/godot-engine-3d-developer/agent.json",
    "briefUrl": "https://openagent3.xyz/skills/godot-engine-3d-developer/agent.md"
  },
  "agentAssist": {
    "summary": "Hand the extracted package to your coding agent with a concrete install brief instead of figuring it out manually.",
    "steps": [
      "Download the package from Yavira.",
      "Extract it into a folder your agent can access.",
      "Paste one of the prompts below and point your agent at the extracted folder."
    ],
    "prompts": [
      {
        "label": "New install",
        "body": "I downloaded a skill package from Yavira. Read SKILL.md from the extracted folder and install it by following the included instructions. Tell me what you changed and call out any manual steps you could not complete."
      },
      {
        "label": "Upgrade existing",
        "body": "I downloaded an updated skill package from Yavira. Read SKILL.md from the extracted folder, compare it with my current installation, and upgrade it while preserving any custom configuration unless the package docs explicitly say otherwise. Summarize what changed and any follow-up checks I should run."
      }
    ]
  },
  "documentation": {
    "source": "clawhub",
    "primaryDoc": "SKILL.md",
    "sections": [
      {
        "title": "https://github.com/tippyentertainment/skills.git",
        "body": "This skill is designed for use on the Tasking.tech agent platform (https://tasking.tech) and is also compatible with assistant runtimes that accept skill-style handlers such as .claude, .openai, and .mistral. Use this skill for both Claude code and Tasking.tech agent source."
      },
      {
        "title": "3D Godot Engine - Game Developer – Agent Skills",
        "body": "These skills define what the Taskingbot agent can do for 3D game development.\nEach skill should be implemented as an internal tasking.tech API or workflow.\nThe model only sees these skills as tools with JSON parameters."
      },
      {
        "title": "0. Concepts",
        "body": "Project – A game project (e.g., Project Aurora).\nArea – High‑level discipline: gameplay, level, art, tech, audio, ui, tools.\nBuild – A compiled game binary for a specific platform (PC, Web, Console, etc.).\nWorker – Build/test machines (local or CI) that pull jobs from tasking.tech.\n\nThe agent never accesses machines directly. It calls skills → backend enqueues jobs → workers execute and report back."
      },
      {
        "title": "0.1 File Types & Formats (Authoritative)",
        "body": "The agent should talk about files using explicit extensions and typical paths.\nIt never reads files directly; it references them by repo path or storage id."
      },
      {
        "title": "Scripts",
        "body": ".gd          – GDScript files (gameplay logic, tools, tests).\n.cs          – C# scripts.\n.tscn        – Text scene files (levels, prefabs, UI).\n.escn        – Text scenes exported from DCC tools or intermediate pipelines."
      },
      {
        "title": "3D / Geometry",
        "body": ".blend       – Blender source scenes and models.\n.fbx         – Rigged/animated meshes from DCC tools.\n.gltf / .glb – Preferred interchange for static and animated assets.\n.obj         – Legacy static meshes."
      },
      {
        "title": "Textures & Materials",
        "body": ".png, .jpg – General textures (albedo, masks, UI).\n.tga, .tif – High‑quality or linear textures.\nCommon naming patterns the agent should respect:\n\n_albedo, _basecolor, _normal, _roughness, _metallic, _ao."
      },
      {
        "title": "Audio",
        "body": ".wav         – Source and high‑quality SFX/VO.\n.ogg, .mp3 – Compressed in‑game audio and music."
      },
      {
        "title": "Shaders",
        "body": ".shader      – Godot shader files.\n.gdshader    – Godot visual shader files (text representation)."
      },
      {
        "title": "Data & Config",
        "body": ".json, .yml, .yaml – Game data, build configs, pipelines.\n.cfg, .ini           – Engine or tool configuration.\n\nGuidelines for the agent:\n\nMention specific extensions in tasks (e.g. “refactor player_controller.gd”,\n“convert all .fbx in art/characters/ to .glb”).\nKeep existing naming conventions and folder layouts when proposing changes.\nUse source_extension, target_extension, explicit file names and source_path\nin skill parameters when relevant."
      },
      {
        "title": "Files to create",
        "body": "For Godot 3D skill pages and examples, include these files where relevant:\n\nSKILL.md — must include YAML frontmatter with name and description\nREADME.md — short skill overview (optional)\nScenes: .tscn (Text scene files)\nScripts: .gd, .cs\n3D assets: .glb/.gltf, .fbx, .blend\nTextures: .png, .jpg, .tga\nShaders: .shader"
      },
      {
        "title": "create_game_task",
        "body": "Create a new task for the 3D game team.\n\nParameters\n\ntitle (string, required) – Short, actionable task title.\narea (string, required) – One of: gameplay, level, art, tech, audio, ui, tools.\nproject_id (string, required) – Internal project identifier.\ndescription (string, optional) – Design/technical details, links, acceptance criteria.\npriority (string, optional) – low, medium, high, blocker.\ndue_date (string, optional, ISO 8601).\nassignee (string, optional) – User id or handle.\nlabels (array of string, optional).\n\nBehavior\n\nCreates a task in the project management system.\nReturns task_id and canonical task data."
      },
      {
        "title": "update_game_task",
        "body": "Update a game task.\n\nParameters\n\ntask_id (string, required).\nAny of: title, status, priority, due_date, assignee, labels, area, description.\n\nBehavior\n\nApplies partial updates.\nReturns updated task summary."
      },
      {
        "title": "list_game_tasks",
        "body": "List tasks matching filters.\n\nParameters\n\nproject_id (string, required).\nstatus (string, optional) – e.g. todo, in_progress, review, done.\narea (string, optional).\nlabel (string, optional).\ndue_before (string, optional, ISO).\nlimit (integer, optional, default 50).\n\nBehavior\n\nReturns an array of lightweight task summaries for planning and status reports."
      },
      {
        "title": "plan_game_sprint",
        "body": "Create a sprint backlog for a fixed period.\n\nParameters\n\nproject_id (string, required).\nduration_days (integer, required).\ngoals (array of string, required) – High‑level sprint goals.\ncapacity_notes (string, optional) – Team availability, constraints.\n\nBehavior\n\nCreates a sprint object, attaches relevant tasks (or placeholders) and returns sprint_id plus initial task list."
      },
      {
        "title": "2. Builds & Exports",
        "body": "Assumes engine build workers using headless/CLI export (e.g., Godot 4.x --headless --export-release)."
      },
      {
        "title": "run_game_build",
        "body": "Trigger a game build on a worker.\n\nParameters\n\nproject_id (string, required).\nbranch (string, required).\nplatform (string, required) – e.g. windows, linux, mac, web, console_devkit.\nbuild_type (string, required) – debug or release.\nbuild_preset (string, optional) – Engine export preset name or CI preset id.\nnotes (string, optional) – Context for changelog.\n\nBehavior\n\nEnqueues a build job.\nReturns build_id."
      },
      {
        "title": "check_game_build_status",
        "body": "Query build status and logs.\n\nParameters\n\nbuild_id (string, required).\n\nBehavior\n\nReturns:\n\nstatus: queued, running, failed, succeeded.\nsummary: short text.\nlog_excerpt: last N lines.\nartifacts: list of artifact ids/URLs (installer, zip, symbols, etc.)."
      },
      {
        "title": "publish_playtest_build",
        "body": "Mark a build as ready for playtest and distribute.\n\nParameters\n\nproject_id (string, required).\nbuild_id (string, required).\nchannel (string, required) – internal, closed_beta, public_demo.\nnotes (string, optional) – Release notes.\n\nBehavior\n\nLinks build to the chosen channel, posts notifications, and returns distribution info."
      },
      {
        "title": "run_game_tests",
        "body": "Run automated tests (unit/integration/e2e) through headless engine or separate harness.\n\nParameters\n\nproject_id (string, required).\nbranch (string, required).\nsuite (string, required) – all, unit, integration, performance, smoke.\ntarget_platform (string, optional).\n\nBehavior\n\nEnqueues a test job on workers.\nReturns test_run_id."
      },
      {
        "title": "check_test_results",
        "body": "Get results of a test run.\n\nParameters\n\ntest_run_id (string, required).\n\nBehavior\n\nReturns:\n\nstatus: queued, running, failed, passed, partial.\nsummary: passes/fails, key metrics.\nreport_ids: links to detailed reports (JUnit, HTML, etc.).\nlog_excerpt: short snippet of failing tests or stack traces."
      },
      {
        "title": "triage_game_bug",
        "body": "Turn logs + repro into actionable work.\n\nParameters\n\nproject_id (string, required).\ntitle (string, required).\nlog_text (string, required) – Crash log, stack trace, console output.\nrepro_steps (string, optional).\nseverity (string, required) – low, medium, high, blocker.\nbuild_id (string, optional).\narea (string, optional).\n\nBehavior\n\nCreates one or more tasks (e.g., tech + art), links them to the build and test run if present.\nReturns created task_ids and a triage summary."
      },
      {
        "title": "register_3d_asset",
        "body": "Register/import a 3D asset into the game pipeline.\n\nParameters\n\nproject_id (string, required).\nasset_name (string, required).\nsource_path (string, required) – e.g. art/characters/hero/hero_v03.fbx.\ncategory (string, required) – environment, character, prop, fx, vehicle, weapon.\nsource_extension (string, required) – e.g. fbx, gltf, glb, blend, obj.\ntarget_extension (string, optional) – e.g. glb, tscn.\nusage_notes (string, optional).\n\nBehavior\n\nRecords asset metadata and desired conversion.\nMay trigger import/conversion scripts on workers.\nReturns asset_id."
      },
      {
        "title": "convert_asset_format",
        "body": "Batch‑convert assets between formats (e.g., FBX → GLTF).\n\nParameters\n\nproject_id (string, required).\ninput_extension (string, required).\noutput_extension (string, required).\npath_pattern (string, required) – Glob or repo path pattern (e.g., art/characters/**/*.fbx).\noptions (object, optional) – Tool‑specific flags (scale, axis, animation import, etc.).\n\nBehavior\n\nEnqueues conversion jobs on workers.\nReturns conversion_job_id and later status/summary."
      },
      {
        "title": "analyze_scene_performance",
        "body": "Analyze scene complexity to guide optimization.\n\nParameters\n\nproject_id (string, required).\nscene_path (string, required) – Engine‑relative path (e.g., res://scenes/levels/level_01.tscn).\nplatform (string, optional).\n\nBehavior\n\nRuns a worker job to collect stats (draw calls, mesh/tri counts, texture usage).\nReturns a raw metrics object and a summarized “hotspots” list."
      },
      {
        "title": "bake_level_content",
        "body": "Bake lighting, probes, navmesh, or similar offline steps via an automation scene.\n\nParameters\n\nproject_id (string, required).\nscene_path (string, required).\nbake_types (array of string, required) – e.g. [\"light\", \"navmesh\", \"occlusion\"].\n\nBehavior\n\nEnqueues a bake job, returns bake_id and later status/metrics."
      },
      {
        "title": "generate_feature_spec",
        "body": "Generate and store a lightweight feature spec / GDD section.\n\nParameters\n\nproject_id (string, required).\nfeature_title (string, required).\nsummary (string, required) – Designer’s description.\nconstraints (string, optional) – Platforms, budgets, deadlines.\n\nBehavior\n\nCreates a spec document (template: overview, mechanics, UX, technical notes, acceptance criteria).\nOptionally auto‑creates create_game_task entries linked to this spec.\nReturns spec_id and any created task_ids."
      },
      {
        "title": "summarize_playtest_feedback",
        "body": "Condense raw playtest notes into insights and tasks.\n\nParameters\n\nproject_id (string, required).\nfeedback_items (array of string, required) – Individual notes or doc ids.\nbuild_id (string, optional).\nsegment (string, optional) – Player segment or test type.\n\nBehavior\n\nGroups issues by theme (controls, difficulty, UX, performance, bugs).\nReturns:\n\nkey problems and opportunities,\nrecommended changes,\noptionally auto‑created task_ids for critical issues."
      },
      {
        "title": "create_issue_from_game_task",
        "body": "Mirror a task into the Git hosting platform.\n\nParameters\n\ntask_id (string, required).\nrepo (string, required).\nlabels (array of string, optional).\ninclude_logs (boolean, optional, default false).\n\nBehavior\n\nCreates an issue/ticket with links back to tasking.tech and relevant build/test info.\nReturns issue_url / issue_id."
      },
      {
        "title": "summarize_pr_for_game_team",
        "body": "Summarize a PR for designers, producers, and engineers.\n\nParameters\n\nrepo (string, required).\npr_number (integer, required).\nproject_id (string, optional).\n\nBehavior\n\nFetches diff + comments via backend.\nReturns:\n\noverview of changes,\nrisk areas (systems touched, potential regressions),\nsuggested test scenarios,\noptionally links to updated tasks."
      },
      {
        "title": "post_release_announcement",
        "body": "Send a release note to team channels (Discord, Slack, etc.).\n\nParameters\n\nproject_id (string, required).\nbuild_id (string, required).\nchannel_ids (array of string, required).\naudience (string, optional) – team, playtesters, public.\nextra_notes (string, optional).\n\nBehavior\n\nFormats and posts a short announcement with links to build + changelog."
      },
      {
        "title": "save_game_memory",
        "body": "Store long‑term game context.\n\nParameters\n\nproject_id (string, required).\nsummary (string, required) – Stable fact or decision.\ncategory (string, required) – goal, decision, pipeline, style, constraint.\n\nBehavior\n\nWrites to semantic memory store for retrieval in future sessions."
      },
      {
        "title": "summarize_game_period",
        "body": "Summarize work over a time window (e.g., “What did we do this week?”).\n\nParameters\n\nproject_id (string, required).\nstart_date (string, required, ISO).\nend_date (string, required, ISO).\n\nBehavior\n\nAggregates tasks, builds, tests, and game memories.\nReturns a structured summary grouped by area (gameplay, level, art, tech, etc.)."
      },
      {
        "title": "8. Agent Usage Guidelines",
        "body": "When using these skills, the agent should:\n\nPlan first, then act\n\nFor non‑trivial requests, outline a short plan, then call skills in sequence.\n\n\n\nAutomate aggressively\n\nPrefer skills over suggestions when possible (create tasks, trigger builds/tests, bake levels, convert assets).\n\n\n\nKeep humans in the loop on risk\n\nExplain build/test failures or asset issues in plain language and propose specific fixes.\n\n\n\nTie everything back to the project\n\nAlways supply project_id and link tasks/builds/tests/specs/assets where possible.\n\n\n\nUse memory for big decisions\n\nCall save_game_memory when important constraints, goals, or decisions are made so future conversations stay aligned."
      }
    ],
    "body": "Provided by TippyEntertainment\nhttps://github.com/tippyentertainment/skills.git\n\nThis skill is designed for use on the Tasking.tech agent platform (https://tasking.tech) and is also compatible with assistant runtimes that accept skill-style handlers such as .claude, .openai, and .mistral. Use this skill for both Claude code and Tasking.tech agent source.\n\n3D Godot Engine - Game Developer – Agent Skills\n\nThese skills define what the Taskingbot agent can do for 3D game development. Each skill should be implemented as an internal tasking.tech API or workflow. The model only sees these skills as tools with JSON parameters.\n\n0. Concepts\nProject – A game project (e.g., Project Aurora).\nArea – High‑level discipline: gameplay, level, art, tech, audio, ui, tools.\nBuild – A compiled game binary for a specific platform (PC, Web, Console, etc.).\nWorker – Build/test machines (local or CI) that pull jobs from tasking.tech.\n\nThe agent never accesses machines directly. It calls skills → backend enqueues jobs → workers execute and report back.\n\n0.1 File Types & Formats (Authoritative)\n\nThe agent should talk about files using explicit extensions and typical paths. It never reads files directly; it references them by repo path or storage id.\n\nScripts\n.gd – GDScript files (gameplay logic, tools, tests).\n.cs – C# scripts.\n.tscn – Text scene files (levels, prefabs, UI).\n.escn – Text scenes exported from DCC tools or intermediate pipelines.\n3D / Geometry\n.blend – Blender source scenes and models.\n.fbx – Rigged/animated meshes from DCC tools.\n.gltf / .glb – Preferred interchange for static and animated assets.\n.obj – Legacy static meshes.\nTextures & Materials\n.png, .jpg – General textures (albedo, masks, UI).\n.tga, .tif – High‑quality or linear textures.\nCommon naming patterns the agent should respect:\n_albedo, _basecolor, _normal, _roughness, _metallic, _ao.\nAudio\n.wav – Source and high‑quality SFX/VO.\n.ogg, .mp3 – Compressed in‑game audio and music.\nShaders\n.shader – Godot shader files.\n.gdshader – Godot visual shader files (text representation).\nData & Config\n.json, .yml, .yaml – Game data, build configs, pipelines.\n.cfg, .ini – Engine or tool configuration.\n\nGuidelines for the agent:\n\nMention specific extensions in tasks (e.g. “refactor player_controller.gd”, “convert all .fbx in art/characters/ to .glb”).\nKeep existing naming conventions and folder layouts when proposing changes.\nUse source_extension, target_extension, explicit file names and source_path in skill parameters when relevant.\nFiles to create\n\nFor Godot 3D skill pages and examples, include these files where relevant:\n\nSKILL.md — must include YAML frontmatter with name and description\nREADME.md — short skill overview (optional)\nScenes: .tscn (Text scene files)\nScripts: .gd, .cs\n3D assets: .glb/.gltf, .fbx, .blend\nTextures: .png, .jpg, .tga\nShaders: .shader\n1. Planning & Task Management\ncreate_game_task\n\nCreate a new task for the 3D game team.\n\nParameters\n\ntitle (string, required) – Short, actionable task title.\narea (string, required) – One of: gameplay, level, art, tech, audio, ui, tools.\nproject_id (string, required) – Internal project identifier.\ndescription (string, optional) – Design/technical details, links, acceptance criteria.\npriority (string, optional) – low, medium, high, blocker.\ndue_date (string, optional, ISO 8601).\nassignee (string, optional) – User id or handle.\nlabels (array of string, optional).\n\nBehavior\n\nCreates a task in the project management system.\nReturns task_id and canonical task data.\nupdate_game_task\n\nUpdate a game task.\n\nParameters\n\ntask_id (string, required).\nAny of: title, status, priority, due_date, assignee, labels, area, description.\n\nBehavior\n\nApplies partial updates.\nReturns updated task summary.\nlist_game_tasks\n\nList tasks matching filters.\n\nParameters\n\nproject_id (string, required).\nstatus (string, optional) – e.g. todo, in_progress, review, done.\narea (string, optional).\nlabel (string, optional).\ndue_before (string, optional, ISO).\nlimit (integer, optional, default 50).\n\nBehavior\n\nReturns an array of lightweight task summaries for planning and status reports.\nplan_game_sprint\n\nCreate a sprint backlog for a fixed period.\n\nParameters\n\nproject_id (string, required).\nduration_days (integer, required).\ngoals (array of string, required) – High‑level sprint goals.\ncapacity_notes (string, optional) – Team availability, constraints.\n\nBehavior\n\nCreates a sprint object, attaches relevant tasks (or placeholders) and returns sprint_id plus initial task list.\n2. Builds & Exports\n\nAssumes engine build workers using headless/CLI export (e.g., Godot 4.x --headless --export-release).\n\nrun_game_build\n\nTrigger a game build on a worker.\n\nParameters\n\nproject_id (string, required).\nbranch (string, required).\nplatform (string, required) – e.g. windows, linux, mac, web, console_devkit.\nbuild_type (string, required) – debug or release.\nbuild_preset (string, optional) – Engine export preset name or CI preset id.\nnotes (string, optional) – Context for changelog.\n\nBehavior\n\nEnqueues a build job.\nReturns build_id.\ncheck_game_build_status\n\nQuery build status and logs.\n\nParameters\n\nbuild_id (string, required).\n\nBehavior\n\nReturns:\nstatus: queued, running, failed, succeeded.\nsummary: short text.\nlog_excerpt: last N lines.\nartifacts: list of artifact ids/URLs (installer, zip, symbols, etc.).\npublish_playtest_build\n\nMark a build as ready for playtest and distribute.\n\nParameters\n\nproject_id (string, required).\nbuild_id (string, required).\nchannel (string, required) – internal, closed_beta, public_demo.\nnotes (string, optional) – Release notes.\n\nBehavior\n\nLinks build to the chosen channel, posts notifications, and returns distribution info.\n3. Automated Testing & QA\nrun_game_tests\n\nRun automated tests (unit/integration/e2e) through headless engine or separate harness.\n\nParameters\n\nproject_id (string, required).\nbranch (string, required).\nsuite (string, required) – all, unit, integration, performance, smoke.\ntarget_platform (string, optional).\n\nBehavior\n\nEnqueues a test job on workers.\nReturns test_run_id.\ncheck_test_results\n\nGet results of a test run.\n\nParameters\n\ntest_run_id (string, required).\n\nBehavior\n\nReturns:\nstatus: queued, running, failed, passed, partial.\nsummary: passes/fails, key metrics.\nreport_ids: links to detailed reports (JUnit, HTML, etc.).\nlog_excerpt: short snippet of failing tests or stack traces.\ntriage_game_bug\n\nTurn logs + repro into actionable work.\n\nParameters\n\nproject_id (string, required).\ntitle (string, required).\nlog_text (string, required) – Crash log, stack trace, console output.\nrepro_steps (string, optional).\nseverity (string, required) – low, medium, high, blocker.\nbuild_id (string, optional).\narea (string, optional).\n\nBehavior\n\nCreates one or more tasks (e.g., tech + art), links them to the build and test run if present.\nReturns created task_ids and a triage summary.\n4. Assets, Levels & Performance\nregister_3d_asset\n\nRegister/import a 3D asset into the game pipeline.\n\nParameters\n\nproject_id (string, required).\nasset_name (string, required).\nsource_path (string, required) – e.g. art/characters/hero/hero_v03.fbx.\ncategory (string, required) – environment, character, prop, fx, vehicle, weapon.\nsource_extension (string, required) – e.g. fbx, gltf, glb, blend, obj.\ntarget_extension (string, optional) – e.g. glb, tscn.\nusage_notes (string, optional).\n\nBehavior\n\nRecords asset metadata and desired conversion.\nMay trigger import/conversion scripts on workers.\nReturns asset_id.\nconvert_asset_format\n\nBatch‑convert assets between formats (e.g., FBX → GLTF).\n\nParameters\n\nproject_id (string, required).\ninput_extension (string, required).\noutput_extension (string, required).\npath_pattern (string, required) – Glob or repo path pattern (e.g., art/characters/**/*.fbx).\noptions (object, optional) – Tool‑specific flags (scale, axis, animation import, etc.).\n\nBehavior\n\nEnqueues conversion jobs on workers.\nReturns conversion_job_id and later status/summary.\nanalyze_scene_performance\n\nAnalyze scene complexity to guide optimization.\n\nParameters\n\nproject_id (string, required).\nscene_path (string, required) – Engine‑relative path (e.g., res://scenes/levels/level_01.tscn).\nplatform (string, optional).\n\nBehavior\n\nRuns a worker job to collect stats (draw calls, mesh/tri counts, texture usage).\nReturns a raw metrics object and a summarized “hotspots” list.\nbake_level_content\n\nBake lighting, probes, navmesh, or similar offline steps via an automation scene.\n\nParameters\n\nproject_id (string, required).\nscene_path (string, required).\nbake_types (array of string, required) – e.g. [\"light\", \"navmesh\", \"occlusion\"].\n\nBehavior\n\nEnqueues a bake job, returns bake_id and later status/metrics.\n5. Design & Documentation\ngenerate_feature_spec\n\nGenerate and store a lightweight feature spec / GDD section.\n\nParameters\n\nproject_id (string, required).\nfeature_title (string, required).\nsummary (string, required) – Designer’s description.\nconstraints (string, optional) – Platforms, budgets, deadlines.\n\nBehavior\n\nCreates a spec document (template: overview, mechanics, UX, technical notes, acceptance criteria).\nOptionally auto‑creates create_game_task entries linked to this spec.\nReturns spec_id and any created task_ids.\nsummarize_playtest_feedback\n\nCondense raw playtest notes into insights and tasks.\n\nParameters\n\nproject_id (string, required).\nfeedback_items (array of string, required) – Individual notes or doc ids.\nbuild_id (string, optional).\nsegment (string, optional) – Player segment or test type.\n\nBehavior\n\nGroups issues by theme (controls, difficulty, UX, performance, bugs).\nReturns:\nkey problems and opportunities,\nrecommended changes,\noptionally auto‑created task_ids for critical issues.\n6. Git, CI & Collaboration\ncreate_issue_from_game_task\n\nMirror a task into the Git hosting platform.\n\nParameters\n\ntask_id (string, required).\nrepo (string, required).\nlabels (array of string, optional).\ninclude_logs (boolean, optional, default false).\n\nBehavior\n\nCreates an issue/ticket with links back to tasking.tech and relevant build/test info.\nReturns issue_url / issue_id.\nsummarize_pr_for_game_team\n\nSummarize a PR for designers, producers, and engineers.\n\nParameters\n\nrepo (string, required).\npr_number (integer, required).\nproject_id (string, optional).\n\nBehavior\n\nFetches diff + comments via backend.\nReturns:\noverview of changes,\nrisk areas (systems touched, potential regressions),\nsuggested test scenarios,\noptionally links to updated tasks.\npost_release_announcement\n\nSend a release note to team channels (Discord, Slack, etc.).\n\nParameters\n\nproject_id (string, required).\nbuild_id (string, required).\nchannel_ids (array of string, required).\naudience (string, optional) – team, playtesters, public.\nextra_notes (string, optional).\n\nBehavior\n\nFormats and posts a short announcement with links to build + changelog.\n7. Memory & Retrospectives\nsave_game_memory\n\nStore long‑term game context.\n\nParameters\n\nproject_id (string, required).\nsummary (string, required) – Stable fact or decision.\ncategory (string, required) – goal, decision, pipeline, style, constraint.\n\nBehavior\n\nWrites to semantic memory store for retrieval in future sessions.\nsummarize_game_period\n\nSummarize work over a time window (e.g., “What did we do this week?”).\n\nParameters\n\nproject_id (string, required).\nstart_date (string, required, ISO).\nend_date (string, required, ISO).\n\nBehavior\n\nAggregates tasks, builds, tests, and game memories.\nReturns a structured summary grouped by area (gameplay, level, art, tech, etc.).\n8. Agent Usage Guidelines\n\nWhen using these skills, the agent should:\n\nPlan first, then act\n\nFor non‑trivial requests, outline a short plan, then call skills in sequence.\n\nAutomate aggressively\n\nPrefer skills over suggestions when possible (create tasks, trigger builds/tests, bake levels, convert assets).\n\nKeep humans in the loop on risk\n\nExplain build/test failures or asset issues in plain language and propose specific fixes.\n\nTie everything back to the project\n\nAlways supply project_id and link tasks/builds/tests/specs/assets where possible.\n\nUse memory for big decisions\n\nCall save_game_memory when important constraints, goals, or decisions are made so future conversations stay aligned."
  },
  "trust": {
    "sourceLabel": "tencent",
    "provenanceUrl": "https://clawhub.ai/tippyentertainment/godot-engine-3d-developer",
    "publisherUrl": "https://clawhub.ai/tippyentertainment/godot-engine-3d-developer",
    "owner": "tippyentertainment",
    "version": "0.1.0",
    "license": null,
    "verificationStatus": "Indexed source record"
  },
  "links": {
    "detailUrl": "https://openagent3.xyz/skills/godot-engine-3d-developer",
    "downloadUrl": "https://openagent3.xyz/downloads/godot-engine-3d-developer",
    "agentUrl": "https://openagent3.xyz/skills/godot-engine-3d-developer/agent",
    "manifestUrl": "https://openagent3.xyz/skills/godot-engine-3d-developer/agent.json",
    "briefUrl": "https://openagent3.xyz/skills/godot-engine-3d-developer/agent.md"
  }
}