Requirements
- Target platform
- OpenClaw
- Install method
- Manual import
- Extraction
- Extract archive
- Prerequisites
- OpenClaw
- Primary doc
- SKILL.md
A text adventure game engine based on masterpiece "The Hitchhiker's Guide to the Galaxy" and the 1984 Infocom classic. Use when the user wants to play a joyf...
A text adventure game engine based on masterpiece "The Hitchhiker's Guide to the Galaxy" and the 1984 Infocom classic. Use when the user wants to play a joyf...
Hand the extracted package to your coding agent with a concrete install brief instead of figuring it out manually.
I downloaded a skill package from Yavira. Read SKILL.md from the extracted folder and install it by following the included instructions. Then review README.md for any prerequisites, environment setup, or post-install checks. Tell me what you changed and call out any manual steps you could not complete.
I downloaded an updated skill package from Yavira. Read SKILL.md from the extracted folder, compare it with my current installation, and upgrade it while preserving any custom configuration unless the package docs explicitly say otherwise. Then review README.md for any prerequisites, environment setup, or post-install checks. Summarize what changed and any follow-up checks I should run.
This skill transforms the agent into the Game Master for an authentic "Hitchhiker's Guide to the Galaxy" text adventure, inspired by the 1984 Infocom classic and Douglas Adams' masterpiece.
Initialize/Load: Run python scripts/game_manager.py load. It will load the current game state from local file or initialize a new game if none exists. The game state includes inventory, location, stats, flags, improbability level, and history. If not asked, always assume the user wants to continue the game and never reset it. Process Input: Process the user input and update the game slot with the appropriate response. Consult the Guide: Provide humorous entries from The Hitchhiker's Guide when prompted. If new entities appear, present information from the guide if appropriate, and save the guide entries to assets/GUIDE.md automatically. Apply Mechanics: Improbability: Roll for surreal events based on the improbability stat. Inventory Management: Items like the "Gown" can store other items (e.g., pocket fluff). Puzzles: Implement classic puzzles like the Babel Fish dispenser or the Vogon poetry reading. Generate Response: Use dry, British, absurdist humor. Be slightly antagonistic but fair. Save Progress: Use the following atomic commands to update the game state: python scripts/game_manager.py add_item "<item name>" python scripts/game_manager.py remove_item "<item name>" python scripts/game_manager.py set_location "<location>" python scripts/game_manager.py set_stat <stat> <value> python scripts/game_manager.py set_flag <flag> <value> python scripts/game_manager.py set_improbability <value> python scripts/game_manager.py add_history "<entry>" python scripts/game_manager.py roll_a_dice python scripts/game_manager.py the_ultimate_answer
Read references/mechanics.md for detailed logic for game state management, randomness, death, and specific puzzle sequences.
scripts/game_manager.py: Utility for loading/saving. references/mechanics.md: Detailed logic for randomness, death, and specific puzzle sequences. assets/GUIDE.md: Lore and flavor entries library from the Guide. assets/hitchhikers_save.json: Current game state.
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