Requirements
- Target platform
- OpenClaw
- Install method
- Manual import
- Extraction
- Extract archive
- Prerequisites
- OpenClaw
- Primary doc
- SKILL.md
Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project. Use when you need a from-scratch macOS app layout, SwiftPM targets/resources, a custom .app bundle assembly script, or signing/notarization/appcast steps outside Xcode.
Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project. Use when you need a from-scratch macOS app layout, SwiftPM targets/resources, a custom .app bundle assembly script, or signing/notarization/appcast steps outside Xcode.
Hand the extracted package to your coding agent with a concrete install brief instead of figuring it out manually.
I downloaded a skill package from Yavira. Read SKILL.md from the extracted folder and install it by following the included instructions. Tell me what you changed and call out any manual steps you could not complete.
I downloaded an updated skill package from Yavira. Read SKILL.md from the extracted folder, compare it with my current installation, and upgrade it while preserving any custom configuration unless the package docs explicitly say otherwise. Summarize what changed and any follow-up checks I should run.
Bootstrap a complete SwiftPM macOS app folder, then build, package, and run it without Xcode. Use assets/templates/bootstrap/ for the starter layout and references/packaging.md + references/release.md for packaging and release details.
Bootstrap the project folder Copy assets/templates/bootstrap/ into a new repo. Rename MyApp in Package.swift, Sources/MyApp/, and version.env. Customize APP_NAME, BUNDLE_ID, and versions. Build, package, and run the bootstrapped app Copy scripts from assets/templates/ into your repo (for example, Scripts/). Build/tests: swift build and swift test. Package: Scripts/package_app.sh. Run: Scripts/compile_and_run.sh (preferred) or Scripts/launch.sh. Release (optional): Scripts/sign-and-notarize.sh and Scripts/make_appcast.sh. Tag + GitHub release (optional): create a git tag, upload the zip/appcast to the GitHub release, and publish.
assets/templates/package_app.sh: Build binaries, create the .app bundle, copy resources, sign. assets/templates/compile_and_run.sh: Dev loop to kill running app, package, launch. assets/templates/build_icon.sh: Generate .icns from an Icon Composer file (requires Xcode install). assets/templates/sign-and-notarize.sh: Notarize, staple, and zip a release build. assets/templates/make_appcast.sh: Generate Sparkle appcast entries for updates. assets/templates/setup_dev_signing.sh: Create a stable dev code-signing identity. assets/templates/launch.sh: Simple launcher for a packaged .app. assets/templates/version.env: Example version file consumed by packaging scripts. assets/templates/bootstrap/: Minimal SwiftPM macOS app skeleton (Package.swift, Sources/, version.env).
Keep entitlements and signing configuration explicit; edit the template scripts instead of reimplementing. Remove Sparkle steps if you do not use Sparkle for updates. Sparkle relies on the bundle build number (CFBundleVersion), so BUILD_NUMBER in version.env must increase for each update. For menu bar apps, set MENU_BAR_APP=1 when packaging to emit LSUIElement in Info.plist.
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