# Send Unreal Skill to your agent
Hand the extracted package to your coding agent with a concrete install brief instead of figuring it out manually.
## Fast path
- Download the package from Yavira.
- Extract it into a folder your agent can access.
- Paste one of the prompts below and point your agent at the extracted folder.
## Suggested prompts
### New install

```text
I downloaded a skill package from Yavira. Read SKILL.md from the extracted folder and install it by following the included instructions. Then review README.md for any prerequisites, environment setup, or post-install checks. Tell me what you changed and call out any manual steps you could not complete.
```
### Upgrade existing

```text
I downloaded an updated skill package from Yavira. Read SKILL.md from the extracted folder, compare it with my current installation, and upgrade it while preserving any custom configuration unless the package docs explicitly say otherwise. Then review README.md for any prerequisites, environment setup, or post-install checks. Summarize what changed and any follow-up checks I should run.
```
## Machine-readable fields
```json
{
  "schemaVersion": "1.0",
  "item": {
    "slug": "openclaw-unreal-skill",
    "name": "Unreal Skill",
    "source": "tencent",
    "type": "skill",
    "category": "开发工具",
    "sourceUrl": "https://clawhub.ai/TomLeeLive/openclaw-unreal-skill",
    "canonicalUrl": "https://clawhub.ai/TomLeeLive/openclaw-unreal-skill",
    "targetPlatform": "OpenClaw"
  },
  "install": {
    "downloadUrl": "/downloads/openclaw-unreal-skill",
    "sourceDownloadUrl": "https://wry-manatee-359.convex.site/api/v1/download?slug=openclaw-unreal-skill",
    "sourcePlatform": "tencent",
    "targetPlatform": "OpenClaw",
    "packageFormat": "ZIP package",
    "primaryDoc": "SKILL.md",
    "includedAssets": [
      "SKILL_KO.md",
      "LICENSE.md",
      "CHANGELOG.md",
      "README_KO.md",
      "README.md",
      "SKILL.md"
    ],
    "downloadMode": "redirect",
    "sourceHealth": {
      "source": "tencent",
      "status": "healthy",
      "reason": "direct_download_ok",
      "recommendedAction": "download",
      "checkedAt": "2026-05-07T17:22:31.273Z",
      "expiresAt": "2026-05-14T17:22:31.273Z",
      "httpStatus": 200,
      "finalUrl": "https://wry-manatee-359.convex.site/api/v1/download?slug=afrexai-annual-report",
      "contentType": "application/zip",
      "probeMethod": "head",
      "details": {
        "probeUrl": "https://wry-manatee-359.convex.site/api/v1/download?slug=afrexai-annual-report",
        "contentDisposition": "attachment; filename=\"afrexai-annual-report-1.0.0.zip\"",
        "redirectLocation": null,
        "bodySnippet": null
      },
      "scope": "source",
      "summary": "Source download looks usable.",
      "detail": "Yavira can redirect you to the upstream package for this source.",
      "primaryActionLabel": "Download for OpenClaw",
      "primaryActionHref": "/downloads/openclaw-unreal-skill"
    },
    "validation": {
      "installChecklist": [
        "Use the Yavira download entry.",
        "Review SKILL.md after the package is downloaded.",
        "Confirm the extracted package contains the expected setup assets."
      ],
      "postInstallChecks": [
        "Confirm the extracted package includes the expected docs or setup files.",
        "Validate the skill or prompts are available in your target agent workspace.",
        "Capture any manual follow-up steps the agent could not complete."
      ]
    }
  },
  "links": {
    "detailUrl": "https://openagent3.xyz/skills/openclaw-unreal-skill",
    "downloadUrl": "https://openagent3.xyz/downloads/openclaw-unreal-skill",
    "agentUrl": "https://openagent3.xyz/skills/openclaw-unreal-skill/agent",
    "manifestUrl": "https://openagent3.xyz/skills/openclaw-unreal-skill/agent.json",
    "briefUrl": "https://openagent3.xyz/skills/openclaw-unreal-skill/agent.md"
  }
}
```
## Documentation

### OpenClaw Unreal Plugin

version: 1.0.0

MCP skill for controlling Unreal Engine Editor via OpenClaw.

### Mode A: OpenClaw Gateway (Remote)

The plugin connects to OpenClaw Gateway via HTTP polling. Works automatically when Gateway is running.

### Mode B: MCP Direct (Claude Code / Cursor)

The plugin runs an embedded HTTP server on port 27184. Use the included MCP bridge:

# Claude Code
claude mcp add unreal -- node /path/to/Plugins/OpenClaw/MCP~/index.js

# Cursor — add to .cursor/mcp.json
{"mcpServers":{"unreal":{"command":"node","args":["/path/to/Plugins/OpenClaw/MCP~/index.js"]}}}

Both modes run simultaneously.

### Editor Panel

Window → OpenClaw Unreal Plugin — opens a dockable tab with:

Connection status indicator
MCP server info (address, protocol)
Connect / Disconnect buttons
Live log of tool calls and messages

### Level

level.getCurrent — current level name
level.list — all levels in project
level.open — open level by name
level.save — save current level

### Actor

actor.find — find by name/class
actor.getAll — list all actors
actor.create — create actors: StaticMeshActor (Cube, Sphere, Cylinder, Cone), PointLight, Camera
actor.delete — delete by name
actor.getData — detailed actor info
actor.setProperty — set properties via UE reflection system

### Transform

transform.getPosition / transform.setPosition
transform.getRotation / transform.setRotation
transform.getScale / transform.setScale

Transform tools require a valid RootComponent (works on StaticMeshActor, PointLight, etc. — not on bare Actor).

### Component

component.get — get component data
component.add — add component (not yet implemented)
component.remove — remove component (not yet implemented)

### Editor

editor.play — start PIE (uses RequestPlaySession)
editor.stop — stop PIE
editor.pause / editor.resume — pause/resume PIE
editor.getState — current editor state

### Debug

debug.hierarchy — actor hierarchy tree
debug.screenshot — capture editor viewport
debug.log — write to output log

### Input

input.simulateKey — simulate key press
input.simulateMouse — simulate mouse
input.simulateAxis — simulate axis

### Asset

asset.list — list assets at path
asset.import — import asset (not yet implemented)

### Console

console.execute — run console command
console.getLogs — read project log file; params: count (number of lines), filter (text filter)

### Blueprint

blueprint.list — list blueprints
blueprint.open — open blueprint (not yet implemented)

### Stale binaries / plugin not loading

Clear the build cache and restart the editor:

rm -rf YourProject/Plugins/OpenClaw/Binaries YourProject/Plugins/OpenClaw/Intermediate

### Connection issues

Ensure OpenClaw Gateway is running: openclaw gateway status
Check the Editor Panel log for errors
Verify the MCP port is not blocked by firewall
## Trust
- Source: tencent
- Verification: Indexed source record
- Publisher: TomLeeLive
- Version: 1.0.0
## Source health
- Status: healthy
- Source download looks usable.
- Yavira can redirect you to the upstream package for this source.
- Health scope: source
- Reason: direct_download_ok
- Checked at: 2026-05-07T17:22:31.273Z
- Expires at: 2026-05-14T17:22:31.273Z
- Recommended action: Download for OpenClaw
## Links
- [Detail page](https://openagent3.xyz/skills/openclaw-unreal-skill)
- [Send to Agent page](https://openagent3.xyz/skills/openclaw-unreal-skill/agent)
- [JSON manifest](https://openagent3.xyz/skills/openclaw-unreal-skill/agent.json)
- [Markdown brief](https://openagent3.xyz/skills/openclaw-unreal-skill/agent.md)
- [Download page](https://openagent3.xyz/downloads/openclaw-unreal-skill)