Requirements
- Target platform
- OpenClaw
- Install method
- Manual import
- Extraction
- Extract archive
- Prerequisites
- OpenClaw
- Primary doc
- SKILL.md
Render an STL file to a PNG image with a solid color using a deterministic software renderer and adjustable 3D perspective parameters.
Render an STL file to a PNG image with a solid color using a deterministic software renderer and adjustable 3D perspective parameters.
Hand the extracted package to your coding agent with a concrete install brief instead of figuring it out manually.
I downloaded a skill package from Yavira. Read SKILL.md from the extracted folder and install it by following the included instructions. Tell me what you changed and call out any manual steps you could not complete.
I downloaded an updated skill package from Yavira. Read SKILL.md from the extracted folder, compare it with my current installation, and upgrade it while preserving any custom configuration unless the package docs explicitly say otherwise. Summarize what changed and any follow-up checks I should run.
Render an STL to a PNG from a nice, consistent 3D angle ("Blender-ish" default perspective) with a solid color. This is a deterministic software renderer: No OpenGL No Blender dependency Uses a simple camera + z-buffer + Lambert shading
STL file path (ASCII or binary) Output PNG path
--size <px>: image width/height (square), default 1024 --bg "#rrggbb": background color, default #0b0f14 --color "#rrggbb": mesh base color, default #4cc9f0 --azim-deg <deg>: camera azimuth around Z, default -35 --elev-deg <deg>: camera elevation, default 25 --fov-deg <deg>: perspective field of view, default 35 --margin <0..0.4>: framing margin as fraction of view, default 0.08 --light-dir "x,y,z": directional light vector, default -0.4,-0.3,1.0
python3 scripts/render_stl_png.py \ --stl /path/to/model.stl \ --out /tmp/model.png \ --color "#ffb703" \ --bg "#0b0f14" \ --size 1200
The wrapper creates a cached venv (so pillow is available) and runs the renderer. bash scripts/render_stl_png.sh /path/to/model.stl /tmp/model.png --color "#ffb703"
This is meant for marketing/preview images, not photorealism. If you need studio lighting / materials, use Blender β but this gets you 80% quickly and reproducibly.
Agent frameworks, memory systems, reasoning layers, and model-native orchestration.
Largest current source with strong distribution and engagement signals.