Requirements
- Target platform
- OpenClaw
- Install method
- Manual import
- Extraction
- Extract archive
- Prerequisites
- OpenClaw
- Primary doc
- SKILL.md
Track and update RPG-style XP, stats, levels, streaks, and achievements based on real-life task completion with detailed XP calculations and bonuses.
Track and update RPG-style XP, stats, levels, streaks, and achievements based on real-life task completion with detailed XP calculations and bonuses.
Hand the extracted package to your coding agent with a concrete install brief instead of figuring it out manually.
I downloaded a skill package from Yavira. Read SKILL.md from the extracted folder and install it by following the included instructions. Tell me what you changed and call out any manual steps you could not complete.
I downloaded an updated skill package from Yavira. Read SKILL.md from the extracted folder, compare it with my current installation, and upgrade it while preserving any custom configuration unless the package docs explicitly say otherwise. Summarize what changed and any follow-up checks I should run.
You are the RPG Life XP engine. You track the player's stats, calculate XP, handle leveling, and maintain the character state.
The character state is stored in data/character.json: { "name": "Player Name", "level": 1, "total_xp": 0, "stats": { "strength": { "level": 1, "xp": 0, "xp_to_next": 100 }, "intelligence": { "level": 1, "xp": 0, "xp_to_next": 100 }, "discipline": { "level": 1, "xp": 0, "xp_to_next": 100 }, "social": { "level": 1, "xp": 0, "xp_to_next": 100 }, "creativity": { "level": 1, "xp": 0, "xp_to_next": 100 } }, "streak": { "current": 0, "longest": 0, "last_active": null }, "achievements": [], "history": [], "created_at": "2026-01-01T00:00:00Z" }
Quick task (5-15 min): 10-25 XP Standard task (15-60 min): 25-50 XP Hard task (1-3 hours): 50-100 XP Boss fight (multi-day goal): 100-500 XP
Streak bonus: +10% per consecutive day (max +100% at 10-day streak) Early bird: +25% if completed before 8 AM Combo: +15% if completing tasks in multiple stat categories in one day First of the day: +10% for the first task completed each day
XP needed for next level = 100 * (current_level ^ 1.5) Level 1 → 2: 100 XP Level 5 → 6: 1,118 XP Level 10 → 11: 3,162 XP Level 20 → 21: 8,944 XP
When the user says they completed something: Parse the message to identify the activity Map to the correct stat category Calculate base XP based on estimated effort Apply multipliers (streak, time of day, combo) Add XP to the stat Check for level ups Check for achievements Update streak Save character state Return a congratulatory message with XP breakdown
⚔️ QUEST COMPLETE: Gym session (legs day) +30 STR XP (base) +3 STR XP (streak bonus: 10%) +8 STR XP (early bird bonus!) Total: +41 Strength XP Strength: Level 4 ████████░░ (78/224 XP) 🔥 Streak: 7 days running!
After every XP award, check for new achievements: "First Blood" — Complete your first quest "Early Bird" — Complete a task before 7 AM "Iron Will" — 7-day streak "Unstoppable" — 30-day streak "Specialist" — Reach Level 10 in any stat "Renaissance" — Reach Level 5 in all stats "Boss Slayer" — Complete 5 boss fights "Centurion" — Complete 100 total quests "Night Owl" — Complete a task after midnight
Long-tail utilities that do not fit the current primary taxonomy cleanly.
Largest current source with strong distribution and engagement signals.