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Steamcommunity

Retrieves Steam inventory data and manages trade offers on steamcommunity.com

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Retrieves Steam inventory data and manages trade offers on steamcommunity.com

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Requirements

Target platform
OpenClaw
Install method
Manual import
Extraction
Extract archive
Prerequisites
OpenClaw
Primary doc
SKILL.md

Package facts

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Package format
ZIP package
Source platform
Tencent SkillHub
What's included
SKILL.md

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Trust & source

Release facts

Source
Tencent SkillHub
Verification
Indexed source record
Version
1.0.1

Documentation

ClawHub primary doc Primary doc: SKILL.md 23 sections Open source page

Steam Community Inventory Skill

Retrieve and browse a Steam user's inventory, and send/manage trade offers on steamcommunity.com.

Setup

Find your Steam ID (SteamID64): Go to your Steam profile page If your URL is https://steamcommunity.com/profiles/76561198012345678, your Steam ID is 76561198012345678 If your URL uses a vanity name like https://steamcommunity.com/id/myname, visit steamid.io and paste your profile URL to get your SteamID64 Get your Steam Web API key: Go to https://steamcommunity.com/dev/apikey Register a domain name (any value works, e.g., localhost) Copy the API key shown on the page Get your Steam session cookies (required for trade offers and bypassing inventory rate limits): Log in to steamcommunity.com in your browser Open Developer Tools (F12) > Application tab > Cookies > https://steamcommunity.com Copy the value of the steamLoginSecure cookie Copy the value of the sessionid cookie Set environment variables: export STEAM_ID="your-steamid64" export STEAM_API_KEY="your-api-key" export STEAM_COOKIES="steamLoginSecure=your-cookie-value" export STEAM_SESSION_ID="your-sessionid-cookie-value"

Usage

All commands use curl to hit the Steam Community inventory endpoint. The context ID is 2 for all standard game inventories.

Common App IDs

GameApp IDCS2 / CS:GO730Team Fortress 2440Dota 2570Rust252490PUBG578080Steam Community (trading cards, etc.)753

Get inventory for a game

Replace $APP_ID with the game's App ID (see table above). Context ID is 2 for all standard game inventories. curl -s "https://steamcommunity.com/inventory/$STEAM_ID/$APP_ID/2?l=english&count=2000" \ -H "Cookie: $STEAM_COOKIES" | jq '.'

Get CS2 inventory

curl -s "https://steamcommunity.com/inventory/$STEAM_ID/730/2?l=english&count=2000" \ -H "Cookie: $STEAM_COOKIES" | jq '.'

Get a summary of items (names and quantities)

curl -s "https://steamcommunity.com/inventory/$STEAM_ID/730/2?l=english&count=2000" \ -H "Cookie: $STEAM_COOKIES" | jq '[.descriptions[] | {market_hash_name, type}]'

Get item details (asset IDs mapped to descriptions)

curl -s "https://steamcommunity.com/inventory/$STEAM_ID/730/2?l=english&count=2000" \ -H "Cookie: $STEAM_COOKIES" | jq '{assets: [.assets[] | {assetid, classid, instanceid, amount}], total: .total_inventory_count}'

Paginated fetch (for inventories over 2000 items)

The API returns a last_assetid field when there are more items. Pass it as start_assetid to get the next page: curl -s "https://steamcommunity.com/inventory/$STEAM_ID/730/2?l=english&count=2000&start_assetid=$LAST_ASSET_ID" \ -H "Cookie: $STEAM_COOKIES" | jq '.' Check for more pages by looking at the more_items field in the response (equals 1 if there are more).

Response Format

The inventory endpoint returns JSON with these key fields: FieldDescriptionassetsArray of items with appid, contextid, assetid, classid, instanceid, amountdescriptionsArray of item metadata: market_hash_name, name, type, icon_url, tradable, marketable, tags, etc.total_inventory_countTotal number of items in the inventorymore_items1 if more pages available (absent otherwise)last_assetidLast asset ID returned; use as start_assetid for next pagesuccess1 if the request succeeded Assets are linked to descriptions via classid + instanceid.

Notes

Rate limits: The community endpoint is heavily rate-limited by IP. Using your own cookies bypasses this for your own inventory. Without cookies, expect IP bans after a few requests (cooldown ~6 hours). Spacing: If fetching multiple inventories or pages, wait at least 4 seconds between requests. count parameter: Max value is 5000, but 2000 is recommended to avoid issues. Context ID: Use 2 for all standard game inventories. Steam Community items (appid 753) also use context ID 6 for some item types. Private profiles: Inventory must be set to public, or you must be authenticated as the owner.

Trade Offers

Trade offers require an authenticated session (cookies) and a Steam Web API key. The sessionid cookie is sent as both a cookie and a POST body parameter.

Partner identification

Trade partners can be identified two ways: By SteamID64 — e.g., 76561198012345678. Convert to a 32-bit account ID for the partner field: subtract 76561197960265728 from the SteamID64. By trade URL — e.g., https://steamcommunity.com/tradeoffer/new/?partner=52079950&token=YDAlR4bC. The partner value is the 32-bit account ID. The token is needed when the partner is not on your friends list.

Send a trade offer

This sends items from your inventory to another user (and/or requests items from theirs). Each item requires its appid, contextid, and assetid (obtained from the inventory endpoint above). The json_tradeoffer parameter is a JSON string describing what each side gives. The me object holds your items to give; the them object holds items you want to receive. # Set trade parameters PARTNER_ACCOUNT_ID="52079950" # 32-bit account ID (from trade URL or SteamID64 - 76561197960265728) PARTNER_STEAM_ID="76561198012345678" # Full SteamID64 (= 76561197960265728 + PARTNER_ACCOUNT_ID) TRADE_TOKEN="YDAlR4bC" # From partner's trade URL (omit if partner is on your friends list) TRADE_MESSAGE="Here's the trade we discussed" # Build the json_tradeoffer payload # me.assets = items YOU are giving, them.assets = items you WANT from them JSON_TRADEOFFER='{ "newversion": true, "version": 4, "me": { "assets": [ {"appid": 730, "contextid": "2", "amount": 1, "assetid": "YOUR_ASSET_ID"} ], "currency": [], "ready": false }, "them": { "assets": [ {"appid": 730, "contextid": "2", "amount": 1, "assetid": "THEIR_ASSET_ID"} ], "currency": [], "ready": false } }' # Send with trade token (non-friend) curl -s "https://steamcommunity.com/tradeoffer/new/send" \ -X POST \ -H "Cookie: sessionid=$STEAM_SESSION_ID; $STEAM_COOKIES" \ -H "Referer: https://steamcommunity.com/tradeoffer/new/?partner=$PARTNER_ACCOUNT_ID&token=$TRADE_TOKEN" \ -H "Origin: https://steamcommunity.com" \ -d "sessionid=$STEAM_SESSION_ID" \ -d "serverid=1" \ -d "partner=$PARTNER_STEAM_ID" \ --data-urlencode "tradeoffermessage=$TRADE_MESSAGE" \ --data-urlencode "json_tradeoffer=$JSON_TRADEOFFER" \ -d "captcha=" \ --data-urlencode "trade_offer_create_params={\"trade_offer_access_token\":\"$TRADE_TOKEN\"}" \ | jq '.' To send to a friend (no token needed), omit the token from the Referer and set trade_offer_create_params to {}: curl -s "https://steamcommunity.com/tradeoffer/new/send" \ -X POST \ -H "Cookie: sessionid=$STEAM_SESSION_ID; $STEAM_COOKIES" \ -H "Referer: https://steamcommunity.com/tradeoffer/new/?partner=$PARTNER_ACCOUNT_ID" \ -H "Origin: https://steamcommunity.com" \ -d "sessionid=$STEAM_SESSION_ID" \ -d "serverid=1" \ -d "partner=$PARTNER_STEAM_ID" \ --data-urlencode "tradeoffermessage=$TRADE_MESSAGE" \ --data-urlencode "json_tradeoffer=$JSON_TRADEOFFER" \ -d "captcha=" \ -d "trade_offer_create_params={}" \ | jq '.' The response returns a tradeofferid on success: {"tradeofferid": "1234567890", "needs_mobile_confirmation": true, "needs_email_confirmation": false} Sending a gift (no items requested in return) Set them.assets to an empty array []: JSON_TRADEOFFER='{ "newversion": true, "version": 4, "me": { "assets": [ {"appid": 730, "contextid": "2", "amount": 1, "assetid": "YOUR_ASSET_ID"} ], "currency": [], "ready": false }, "them": { "assets": [], "currency": [], "ready": false } }'

Get trade offers (sent and received)

Uses the official Steam Web API with your API key. # Get all active trade offers (sent and received) curl -s "https://api.steampowered.com/IEconService/GetTradeOffers/v1/?key=$STEAM_API_KEY&get_sent_offers=1&get_received_offers=1&active_only=1&get_descriptions=1&language=english" \ | jq '.' # Get only received active offers curl -s "https://api.steampowered.com/IEconService/GetTradeOffers/v1/?key=$STEAM_API_KEY&get_sent_offers=0&get_received_offers=1&active_only=1&get_descriptions=1&language=english" \ | jq '.response.trade_offers_received' # Get only sent active offers curl -s "https://api.steampowered.com/IEconService/GetTradeOffers/v1/?key=$STEAM_API_KEY&get_sent_offers=1&get_received_offers=0&active_only=1&get_descriptions=1&language=english" \ | jq '.response.trade_offers_sent'

Get a specific trade offer

curl -s "https://api.steampowered.com/IEconService/GetTradeOffer/v1/?key=$STEAM_API_KEY&tradeofferid=$TRADE_OFFER_ID&language=english&get_descriptions=1" \ | jq '.response.offer'

Get trade offers summary (counts)

curl -s "https://api.steampowered.com/IEconService/GetTradeOffersSummary/v1/?key=$STEAM_API_KEY&time_last_visit=0" \ | jq '.response'

Accept a trade offer

Accepting uses the Steam Community web endpoint (not the Web API). You need the tradeofferid and the partner's SteamID64. TRADE_OFFER_ID="1234567890" PARTNER_STEAM_ID="76561198012345678" curl -s "https://steamcommunity.com/tradeoffer/$TRADE_OFFER_ID/accept" \ -X POST \ -H "Cookie: sessionid=$STEAM_SESSION_ID; $STEAM_COOKIES" \ -H "Referer: https://steamcommunity.com/tradeoffer/$TRADE_OFFER_ID/" \ -d "sessionid=$STEAM_SESSION_ID" \ -d "tradeofferid=$TRADE_OFFER_ID" \ -d "serverid=1" \ -d "partner=$PARTNER_STEAM_ID" \ -d "captcha=" \ | jq '.'

Cancel a sent trade offer

curl -s "https://api.steampowered.com/IEconService/CancelTradeOffer/v1/" \ -X POST \ -d "key=$STEAM_API_KEY" \ -d "tradeofferid=$TRADE_OFFER_ID"

Decline a received trade offer

curl -s "https://api.steampowered.com/IEconService/DeclineTradeOffer/v1/" \ -X POST \ -d "key=$STEAM_API_KEY" \ -d "tradeofferid=$TRADE_OFFER_ID"

Get trade history

curl -s "https://api.steampowered.com/IEconService/GetTradeHistory/v1/?key=$STEAM_API_KEY&max_trades=10&get_descriptions=1&language=english&include_failed=0" \ | jq '.response.trades'

Trade offer states reference

ValueStateDescription1InvalidInvalid or unknown state2ActiveSent, neither party has acted yet3AcceptedItems were exchanged4CounteredRecipient made a counter offer5ExpiredNot accepted before the deadline6CanceledSender canceled the offer7DeclinedRecipient declined the offer8InvalidItemsItems in the offer are no longer available9CreatedNeedsConfirmationAwaiting mobile/email confirmation before sending10CanceledBySecondFactorCanceled via email/mobile confirmation11InEscrowOn hold; items removed from both inventories, will deliver automatically

Trade offer notes

Mobile confirmation: Most trade offers require Steam Mobile Authenticator confirmation. The send response will indicate needs_mobile_confirmation: true if so. Trade holds: Accounts without Steam Guard Mobile Authenticator enabled for 7+ days will have a 15-day trade hold on all trades. Partner's inventory: To see what the partner has available to trade, fetch their inventory the same way as yours (using their SteamID64 instead of $STEAM_ID). Their inventory must be public or you must be friends. The partner field: The send endpoint expects the full SteamID64 in the partner POST parameter. The trade URL's partner query parameter is the 32-bit account ID. Cookie expiry: The sessionid and steamLoginSecure cookies expire when your Steam session ends. Refresh them from your browser when they stop working.

Category context

Messaging, meetings, inboxes, CRM, and teammate communication surfaces.

Source: Tencent SkillHub

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Package contents

Included in package
1 Docs
  • SKILL.md Primary doc