Requirements
- Target platform
- OpenClaw
- Install method
- Manual import
- Extraction
- Extract archive
- Prerequisites
- OpenClaw
- Primary doc
- SKILL.md
Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment.
Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment.
Hand the extracted package to your coding agent with a concrete install brief instead of figuring it out manually.
I downloaded a skill package from Yavira. Read SKILL.md from the extracted folder and install it by following the included instructions. Tell me what you changed and call out any manual steps you could not complete.
I downloaded an updated skill package from Yavira. Read SKILL.md from the extracted folder, compare it with my current installation, and upgrade it while preserving any custom configuration unless the package docs explicitly say otherwise. Summarize what changed and any follow-up checks I should run.
Attribution: copied from @Dimillianβs Dimillian/Skills (2025-12-31).
Use this skill to build or review SwiftUI features that fully align with the iOS 26+ Liquid Glass API. Prioritize native APIs (glassEffect, GlassEffectContainer, glass button styles) and Apple design guidance. Keep usage consistent, interactive where needed, and performance aware.
Choose the path that matches the request:
Inspect where Liquid Glass should be used and where it should not. Verify correct modifier order, shape usage, and container placement. Check for iOS 26+ availability handling and sensible fallbacks.
Identify target components for glass treatment (surfaces, chips, buttons, cards). Refactor to use GlassEffectContainer where multiple glass elements appear. Introduce interactive glass only for tappable or focusable elements.
Design the glass surfaces and interactions first (shape, prominence, grouping). Add glass modifiers after layout/appearance modifiers. Add morphing transitions only when the view hierarchy changes with animation.
Prefer native Liquid Glass APIs over custom blurs. Use GlassEffectContainer when multiple glass elements coexist. Apply .glassEffect(...) after layout and visual modifiers. Use .interactive() for elements that respond to touch/pointer. Keep shapes consistent across related elements for a cohesive look. Gate with #available(iOS 26, *) and provide a non-glass fallback.
Availability: #available(iOS 26, *) present with fallback UI. Composition: Multiple glass views wrapped in GlassEffectContainer. Modifier order: glassEffect applied after layout/appearance modifiers. Interactivity: interactive() only where user interaction exists. Transitions: glassEffectID used with @Namespace for morphing. Consistency: Shapes, tinting, and spacing align across the feature.
Define target elements and desired glass prominence. Wrap grouped glass elements in GlassEffectContainer and tune spacing. Use .glassEffect(.regular.tint(...).interactive(), in: .rect(cornerRadius: ...)) as needed. Use .buttonStyle(.glass) / .buttonStyle(.glassProminent) for actions. Add morphing transitions with glassEffectID when hierarchy changes. Provide fallback materials and visuals for earlier iOS versions.
Use these patterns directly and tailor shapes/tints/spacing. if #available(iOS 26, *) { Text("Hello") .padding() .glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16)) } else { Text("Hello") .padding() .background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16)) } GlassEffectContainer(spacing: 24) { HStack(spacing: 24) { Image(systemName: "scribble.variable") .frame(width: 72, height: 72) .font(.system(size: 32)) .glassEffect() Image(systemName: "eraser.fill") .frame(width: 72, height: 72) .font(.system(size: 32)) .glassEffect() } } Button("Confirm") { } .buttonStyle(.glassProminent)
Reference guide: references/liquid-glass.md Prefer Apple docs for up-to-date API details.
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