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Swiftui Liquid Glass

Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment.

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Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment.

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Install for OpenClaw

Quick setup
  1. Download the package from Yavira.
  2. Extract the archive and review SKILL.md first.
  3. Import or place the package into your OpenClaw setup.

Requirements

Target platform
OpenClaw
Install method
Manual import
Extraction
Extract archive
Prerequisites
OpenClaw
Primary doc
SKILL.md

Package facts

Download mode
Yavira redirect
Package format
ZIP package
Source platform
Tencent SkillHub
What's included
SKILL.md, references/liquid-glass.md

Validation

  • Use the Yavira download entry.
  • Review SKILL.md after the package is downloaded.
  • Confirm the extracted package contains the expected setup assets.

Install with your agent

Agent handoff

Hand the extracted package to your coding agent with a concrete install brief instead of figuring it out manually.

  1. Download the package from Yavira.
  2. Extract it into a folder your agent can access.
  3. Paste one of the prompts below and point your agent at the extracted folder.
New install

I downloaded a skill package from Yavira. Read SKILL.md from the extracted folder and install it by following the included instructions. Tell me what you changed and call out any manual steps you could not complete.

Upgrade existing

I downloaded an updated skill package from Yavira. Read SKILL.md from the extracted folder, compare it with my current installation, and upgrade it while preserving any custom configuration unless the package docs explicitly say otherwise. Summarize what changed and any follow-up checks I should run.

Trust & source

Release facts

Source
Tencent SkillHub
Verification
Indexed source record
Version
1.0.0

Documentation

ClawHub primary doc Primary doc: SKILL.md 11 sections Open source page

SwiftUI Liquid Glass

Attribution: copied from @Dimillian’s Dimillian/Skills (2025-12-31).

Overview

Use this skill to build or review SwiftUI features that fully align with the iOS 26+ Liquid Glass API. Prioritize native APIs (glassEffect, GlassEffectContainer, glass button styles) and Apple design guidance. Keep usage consistent, interactive where needed, and performance aware.

Workflow Decision Tree

Choose the path that matches the request:

1) Review an existing feature

Inspect where Liquid Glass should be used and where it should not. Verify correct modifier order, shape usage, and container placement. Check for iOS 26+ availability handling and sensible fallbacks.

2) Improve a feature using Liquid Glass

Identify target components for glass treatment (surfaces, chips, buttons, cards). Refactor to use GlassEffectContainer where multiple glass elements appear. Introduce interactive glass only for tappable or focusable elements.

3) Implement a new feature using Liquid Glass

Design the glass surfaces and interactions first (shape, prominence, grouping). Add glass modifiers after layout/appearance modifiers. Add morphing transitions only when the view hierarchy changes with animation.

Core Guidelines

Prefer native Liquid Glass APIs over custom blurs. Use GlassEffectContainer when multiple glass elements coexist. Apply .glassEffect(...) after layout and visual modifiers. Use .interactive() for elements that respond to touch/pointer. Keep shapes consistent across related elements for a cohesive look. Gate with #available(iOS 26, *) and provide a non-glass fallback.

Review Checklist

Availability: #available(iOS 26, *) present with fallback UI. Composition: Multiple glass views wrapped in GlassEffectContainer. Modifier order: glassEffect applied after layout/appearance modifiers. Interactivity: interactive() only where user interaction exists. Transitions: glassEffectID used with @Namespace for morphing. Consistency: Shapes, tinting, and spacing align across the feature.

Implementation Checklist

Define target elements and desired glass prominence. Wrap grouped glass elements in GlassEffectContainer and tune spacing. Use .glassEffect(.regular.tint(...).interactive(), in: .rect(cornerRadius: ...)) as needed. Use .buttonStyle(.glass) / .buttonStyle(.glassProminent) for actions. Add morphing transitions with glassEffectID when hierarchy changes. Provide fallback materials and visuals for earlier iOS versions.

Quick Snippets

Use these patterns directly and tailor shapes/tints/spacing. if #available(iOS 26, *) { Text("Hello") .padding() .glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16)) } else { Text("Hello") .padding() .background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16)) } GlassEffectContainer(spacing: 24) { HStack(spacing: 24) { Image(systemName: "scribble.variable") .frame(width: 72, height: 72) .font(.system(size: 32)) .glassEffect() Image(systemName: "eraser.fill") .frame(width: 72, height: 72) .font(.system(size: 32)) .glassEffect() } } Button("Confirm") { } .buttonStyle(.glassProminent)

Resources

Reference guide: references/liquid-glass.md Prefer Apple docs for up-to-date API details.

Category context

Code helpers, APIs, CLIs, browser automation, testing, and developer operations.

Source: Tencent SkillHub

Largest current source with strong distribution and engagement signals.

Package contents

Included in package
2 Docs
  • SKILL.md Primary doc
  • references/liquid-glass.md Docs