Requirements
- Target platform
- OpenClaw
- Install method
- Manual import
- Extraction
- Extract archive
- Prerequisites
- OpenClaw
- Primary doc
- SKILL.md
Designs UE5.7 multiplayer-friendly game pieces (Blueprint node chains, data schemas, asset naming, and test checklists). Text-only, no scripts.
Designs UE5.7 multiplayer-friendly game pieces (Blueprint node chains, data schemas, asset naming, and test checklists). Text-only, no scripts.
Hand the extracted package to your coding agent with a concrete install brief instead of figuring it out manually.
I downloaded a skill package from Yavira. Read SKILL.md from the extracted folder and install it by following the included instructions. Tell me what you changed and call out any manual steps you could not complete.
I downloaded an updated skill package from Yavira. Read SKILL.md from the extracted folder, compare it with my current installation, and upgrade it while preserving any custom configuration unless the package docs explicitly say otherwise. Summarize what changed and any follow-up checks I should run.
When the user asks for a UE system or βgame pieceβ, produce a structured design that is ready to implement in Unreal Engine 5.7: Blueprint node chain recipes (ordered steps, node names, variables, events) DataTable / DataAsset schemas (field list + example rows) Asset / folder plan (paths + naming) Multiplayer sanity: server/client responsibility, replication notes Test checklist (PIE, dedicated server, latency, edge cases)
Do NOT run terminal commands. Do NOT instruct the user to download or run scripts. Do NOT modify files. Output text only. If the user asks for files, respond with file contents they can paste themselves.
Goal Inputs (what variables/configs it needs) Outputs (what it produces) Assumptions Implementation Blueprint Recipe (step-by-step) Replication Notes (Server vs Client, replicated vars, RPCs) Assets / Naming / Folders Test Checklist
Root: /Game/Systems/<SystemName>/ Blueprints: BP_<Thing> Components: BPComp_<Thing> Interfaces: BPI_<Thing> DataTables: DT_<Thing> DataAssets: DA_<Thing> Structs/Enums: ST_<Thing> / E_<Thing>
Authoritative actions happen on the Server Client sends intent (RPC) when needed Replicate only whatβs necessary for 40v40+ scale Prefer Events/Interfaces over tick-heavy logic
Agent frameworks, memory systems, reasoning layers, and model-native orchestration.
Largest current source with strong distribution and engagement signals.