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UE5.7 Gamepiece Designer

Designs UE5.7 multiplayer-friendly game pieces (Blueprint node chains, data schemas, asset naming, and test checklists). Text-only, no scripts.

skill openclawclawhub Free
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Designs UE5.7 multiplayer-friendly game pieces (Blueprint node chains, data schemas, asset naming, and test checklists). Text-only, no scripts.

⬇ 0 downloads β˜… 0 stars Unverified but indexed

Install for OpenClaw

Quick setup
  1. Download the package from Yavira.
  2. Extract the archive and review SKILL.md first.
  3. Import or place the package into your OpenClaw setup.

Requirements

Target platform
OpenClaw
Install method
Manual import
Extraction
Extract archive
Prerequisites
OpenClaw
Primary doc
SKILL.md

Package facts

Download mode
Yavira redirect
Package format
ZIP package
Source platform
Tencent SkillHub
What's included
SKILL.md, Templates/BlueprintRecipe_Template.md, Templates/Checklist_Networking.md, Templates/Schema_Ability_DT.csv

Validation

  • Use the Yavira download entry.
  • Review SKILL.md after the package is downloaded.
  • Confirm the extracted package contains the expected setup assets.

Install with your agent

Agent handoff

Hand the extracted package to your coding agent with a concrete install brief instead of figuring it out manually.

  1. Download the package from Yavira.
  2. Extract it into a folder your agent can access.
  3. Paste one of the prompts below and point your agent at the extracted folder.
New install

I downloaded a skill package from Yavira. Read SKILL.md from the extracted folder and install it by following the included instructions. Tell me what you changed and call out any manual steps you could not complete.

Upgrade existing

I downloaded an updated skill package from Yavira. Read SKILL.md from the extracted folder, compare it with my current installation, and upgrade it while preserving any custom configuration unless the package docs explicitly say otherwise. Summarize what changed and any follow-up checks I should run.

Trust & source

Release facts

Source
Tencent SkillHub
Verification
Indexed source record
Version
0.1.0

Documentation

ClawHub primary doc Primary doc: SKILL.md 5 sections Open source page

What this skill does

When the user asks for a UE system or β€œgame piece”, produce a structured design that is ready to implement in Unreal Engine 5.7: Blueprint node chain recipes (ordered steps, node names, variables, events) DataTable / DataAsset schemas (field list + example rows) Asset / folder plan (paths + naming) Multiplayer sanity: server/client responsibility, replication notes Test checklist (PIE, dedicated server, latency, edge cases)

Non-negotiable rules (Safety)

Do NOT run terminal commands. Do NOT instruct the user to download or run scripts. Do NOT modify files. Output text only. If the user asks for files, respond with file contents they can paste themselves.

Output format (always)

Goal Inputs (what variables/configs it needs) Outputs (what it produces) Assumptions Implementation Blueprint Recipe (step-by-step) Replication Notes (Server vs Client, replicated vars, RPCs) Assets / Naming / Folders Test Checklist

UE naming + folders (default)

Root: /Game/Systems/<SystemName>/ Blueprints: BP_<Thing> Components: BPComp_<Thing> Interfaces: BPI_<Thing> DataTables: DT_<Thing> DataAssets: DA_<Thing> Structs/Enums: ST_<Thing> / E_<Thing>

Multiplayer defaults (unless user says otherwise)

Authoritative actions happen on the Server Client sends intent (RPC) when needed Replicate only what’s necessary for 40v40+ scale Prefer Events/Interfaces over tick-heavy logic

Category context

Agent frameworks, memory systems, reasoning layers, and model-native orchestration.

Source: Tencent SkillHub

Largest current source with strong distribution and engagement signals.

Package contents

Included in package
3 Docs1 Files
  • SKILL.md Primary doc
  • Templates/BlueprintRecipe_Template.md Docs
  • Templates/Checklist_Networking.md Docs
  • Templates/Schema_Ability_DT.csv Files