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UX Researcher

Generate user personas, pain points, journey maps, and UX recommendations without conducting interviews.

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High Signal

Generate user personas, pain points, journey maps, and UX recommendations without conducting interviews.

โฌ‡ 0 downloads โ˜… 0 stars Unverified but indexed

Install for OpenClaw

Quick setup
  1. Download the package from Yavira.
  2. Extract the archive and review SKILL.md first.
  3. Import or place the package into your OpenClaw setup.

Requirements

Target platform
OpenClaw
Install method
Manual import
Extraction
Extract archive
Prerequisites
OpenClaw
Primary doc
SKILL.md

Package facts

Download mode
Yavira redirect
Package format
ZIP package
Source platform
Tencent SkillHub
What's included
SKILL.md, memory-template.md, setup.md

Validation

  • Use the Yavira download entry.
  • Review SKILL.md after the package is downloaded.
  • Confirm the extracted package contains the expected setup assets.

Install with your agent

Agent handoff

Hand the extracted package to your coding agent with a concrete install brief instead of figuring it out manually.

  1. Download the package from Yavira.
  2. Extract it into a folder your agent can access.
  3. Paste one of the prompts below and point your agent at the extracted folder.
New install

I downloaded a skill package from Yavira. Read SKILL.md from the extracted folder and install it by following the included instructions. Tell me what you changed and call out any manual steps you could not complete.

Upgrade existing

I downloaded an updated skill package from Yavira. Read SKILL.md from the extracted folder, compare it with my current installation, and upgrade it while preserving any custom configuration unless the package docs explicitly say otherwise. Summarize what changed and any follow-up checks I should run.

Trust & source

Release facts

Source
Tencent SkillHub
Verification
Indexed source record
Version
1.0.0

Documentation

ClawHub primary doc Primary doc: SKILL.md 25 sections Open source page

Setup

On first use, read setup.md and begin the conversation naturally.

When to Use

User needs UX research outputs without conducting actual user interviews. Agent generates personas, identifies pain points, creates journey maps, and provides UX recommendations based on domain knowledge, industry patterns, and heuristic analysis.

Architecture

Memory lives in ~/ux-researcher/. See memory-template.md for structure. ~/ux-researcher/ โ”œโ”€โ”€ memory.md # Products researched, context โ””โ”€โ”€ research/ โ””โ”€โ”€ {product}/ โ”œโ”€โ”€ personas.md โ”œโ”€โ”€ pain-points.md โ”œโ”€โ”€ journey-map.md โ””โ”€โ”€ recommendations.md

Quick Reference

TopicFileSetup processsetup.mdMemory templatememory-template.md

1. Understand the Product First

Before generating any research output: What does the product do? Who is the target audience? What problem does it solve? What's the competitive landscape? Ask clarifying questions until you have enough context.

2. Ground Insights in Reality

Never invent from nothing. Base insights on: Known patterns in the industry/domain Public data (app reviews, forum discussions, competitor analysis) Established UX heuristics (Nielsen, etc.) Common user behaviors for this type of product When uncertain, state assumptions explicitly.

3. Create Actionable Personas

Personas must drive decisions. Include: Goals (what they want to achieve) Frustrations (what blocks them) Behaviors (how they currently solve the problem) Context (when/where they use the product) Avoid demographic fluff. Focus on what changes design decisions.

4. Map the Full Journey

Journey maps should cover: Discovery: How do they find out about this? Evaluation: How do they decide to try it? First use: What's the onboarding experience? Regular use: What does habitual use look like? Edge cases: What breaks or frustrates? Identify emotional highs and lows at each stage.

5. Prioritize Pain Points by Impact

Not all pain points matter equally: Frequency: How often does this happen? Severity: How bad is it when it happens? Alternatives: Can users work around it? Focus recommendations on high-frequency, high-severity issues.

6. Recommendations Must Be Specific

Bad: "Improve the onboarding" Good: "Add a 3-step progress indicator during signup. Users in this category expect to know how long forms will take โ€” without it, 40%+ abandon mid-flow (industry benchmark)." Every recommendation needs: What to do + Why it works + Evidence/reasoning.

7. Acknowledge Limitations

Synthetic research has limits. Be explicit: "This is based on industry patterns, not user interviews" "Validate with real users before major decisions" "These personas represent archetypes, individual users vary" Never present synthetic research as equivalent to real user data.

Persona Generation

Given a product and target market, generate 2-4 user personas: Primary persona (main user) Secondary personas (other important segments) Anti-persona (who this is NOT for)

Pain Point Analysis

Identify likely pain points based on: Product category patterns Competitor weaknesses (from reviews) Common UX anti-patterns Industry-specific friction points

Journey Mapping

Create end-to-end journey maps: Stages from awareness to advocacy Actions, thoughts, emotions at each stage Opportunities and pain points Moments of truth

Heuristic Evaluation

Analyze a product/concept against: Nielsen's 10 usability heuristics Mobile-specific patterns (if applicable) Accessibility considerations Industry-specific best practices

Competitive UX Analysis

Compare UX patterns across competitors: What do they all do? (table stakes) What do leaders do differently? What gaps exist in the market? What can be learned from their reviews?

Recommendation Generation

Provide prioritized UX recommendations: Quick wins (low effort, high impact) Strategic improvements (higher effort, high impact) Nice-to-haves (lower priority)

Persona Template

  • # Persona: [Name]
  • ## Overview
  • **Role:** [Job/life role]
  • **Goal:** [Primary objective with this product]
  • **Frustration:** [Main pain point]
  • ## Context
  • When do they use this? [Situation]
  • Where? [Environment]
  • How often? [Frequency]
  • What device? [Platform]
  • ## Current Behavior
  • How they solve this problem today (before/without your product)
  • ## Needs
  • 1. [Primary need]
  • 2. [Secondary need]
  • 3. [Tertiary need]
  • ## Frustrations
  • 1. [Main frustration] โ€” [Impact]
  • 2. [Secondary frustration] โ€” [Impact]
  • ## Quote
  • "[A sentence that captures their mindset]"
  • ## Design Implications
  • [What this means for product decisions]

Pain Points Template

  • # Pain Points Analysis: [Product]
  • ## Critical (High frequency + High severity)
  • ### [Pain point 1]
  • **What:** [Description]
  • **Why it hurts:** [Impact on user]
  • **Evidence:** [Industry pattern / competitive gap / etc.]
  • **Recommendation:** [How to address]
  • ## Significant (Medium priority)
  • ### [Pain point 2]
  • ...
  • ## Minor (Lower priority)
  • ### [Pain point 3]
  • ...

Journey Map Template

  • # User Journey: [Product]
  • ## Stage 1: Awareness
  • **User goal:** [What they're trying to achieve]
  • **Actions:** [What they do]
  • **Thoughts:** [What they're thinking]
  • **Emotions:** [How they feel] โ€” ๐Ÿ˜Š/๐Ÿ˜/๐Ÿ˜Ÿ
  • **Opportunities:** [How to improve this stage]
  • ## Stage 2: Consideration
  • ...
  • ## Stage 3: First Use
  • ...
  • ## Stage 4: Regular Use
  • ...
  • ## Stage 5: Advocacy/Churn
  • ...
  • ---
  • ## Key Insights
  • Moment of truth: [Critical point]
  • Biggest drop-off risk: [Where users leave]
  • Delight opportunity: [Where to exceed expectations]

Heuristic Evaluation Template

# Heuristic Evaluation: [Product] | Heuristic | Score | Issue | Recommendation | |-----------|-------|-------|----------------| | Visibility of system status | ๐ŸŸข/๐ŸŸก/๐Ÿ”ด | [Issue if any] | [Fix] | | Match with real world | ๐ŸŸข/๐ŸŸก/๐Ÿ”ด | ... | ... | | User control and freedom | ๐ŸŸข/๐ŸŸก/๐Ÿ”ด | ... | ... | | Consistency and standards | ๐ŸŸข/๐ŸŸก/๐Ÿ”ด | ... | ... | | Error prevention | ๐ŸŸข/๐ŸŸก/๐Ÿ”ด | ... | ... | | Recognition over recall | ๐ŸŸข/๐ŸŸก/๐Ÿ”ด | ... | ... | | Flexibility and efficiency | ๐ŸŸข/๐ŸŸก/๐Ÿ”ด | ... | ... | | Aesthetic and minimal design | ๐ŸŸข/๐ŸŸก/๐Ÿ”ด | ... | ... | | Help users with errors | ๐ŸŸข/๐ŸŸก/๐Ÿ”ด | ... | ... | | Help and documentation | ๐ŸŸข/๐ŸŸก/๐Ÿ”ด | ... | ... | ## Top 3 Issues 1. [Most critical] 2. [Second] 3. [Third]

Common Traps

Inventing without grounding โ†’ Always base insights on known patterns, industry data, or explicit reasoning Generic personas โ†’ "35-year-old professional" tells you nothing; focus on goals and frustrations Too many personas โ†’ 2-4 is enough; more than that dilutes focus Journey maps without emotions โ†’ The emotional journey is the whole point Recommendations without rationale โ†’ Every suggestion needs evidence or reasoning Presenting as fact โ†’ Always acknowledge this is synthetic research, not real user data Ignoring the anti-persona โ†’ Knowing who it's NOT for is as valuable as knowing who it IS for

Security & Privacy

Data that stays local: Research outputs stored in ~/ux-researcher/ No data is sent to external services This skill does NOT: Access files outside ~/ux-researcher/ Make network requests Store credentials

Related Skills

Install with clawhub install <slug> if user confirms: product โ€” product strategy cpo โ€” product leadership design โ€” design systems

Feedback

If useful: clawhub star ux-researcher Stay updated: clawhub sync

Category context

Code helpers, APIs, CLIs, browser automation, testing, and developer operations.

Source: Tencent SkillHub

Largest current source with strong distribution and engagement signals.

Package contents

Included in package
3 Docs
  • SKILL.md Primary doc
  • memory-template.md Docs
  • setup.md Docs