{
  "schemaVersion": "1.0",
  "item": {
    "slug": "vr",
    "name": "VR",
    "source": "tencent",
    "type": "skill",
    "category": "通讯协作",
    "sourceUrl": "https://clawhub.ai/ivangdavila/vr",
    "canonicalUrl": "https://clawhub.ai/ivangdavila/vr",
    "targetPlatform": "OpenClaw"
  },
  "install": {
    "downloadMode": "redirect",
    "downloadUrl": "/downloads/vr",
    "sourceDownloadUrl": "https://wry-manatee-359.convex.site/api/v1/download?slug=vr",
    "sourcePlatform": "tencent",
    "targetPlatform": "OpenClaw",
    "installMethod": "Manual import",
    "extraction": "Extract archive",
    "prerequisites": [
      "OpenClaw"
    ],
    "packageFormat": "ZIP package",
    "includedAssets": [
      "SKILL.md"
    ],
    "primaryDoc": "SKILL.md",
    "quickSetup": [
      "Download the package from Yavira.",
      "Extract the archive and review SKILL.md first.",
      "Import or place the package into your OpenClaw setup."
    ],
    "agentAssist": {
      "summary": "Hand the extracted package to your coding agent with a concrete install brief instead of figuring it out manually.",
      "steps": [
        "Download the package from Yavira.",
        "Extract it into a folder your agent can access.",
        "Paste one of the prompts below and point your agent at the extracted folder."
      ],
      "prompts": [
        {
          "label": "New install",
          "body": "I downloaded a skill package from Yavira. Read SKILL.md from the extracted folder and install it by following the included instructions. Tell me what you changed and call out any manual steps you could not complete."
        },
        {
          "label": "Upgrade existing",
          "body": "I downloaded an updated skill package from Yavira. Read SKILL.md from the extracted folder, compare it with my current installation, and upgrade it while preserving any custom configuration unless the package docs explicitly say otherwise. Summarize what changed and any follow-up checks I should run."
        }
      ]
    },
    "sourceHealth": {
      "source": "tencent",
      "slug": "vr",
      "status": "healthy",
      "reason": "direct_download_ok",
      "recommendedAction": "download",
      "checkedAt": "2026-05-01T15:57:41.772Z",
      "expiresAt": "2026-05-08T15:57:41.772Z",
      "httpStatus": 200,
      "finalUrl": "https://wry-manatee-359.convex.site/api/v1/download?slug=vr",
      "contentType": "application/zip",
      "probeMethod": "head",
      "details": {
        "probeUrl": "https://wry-manatee-359.convex.site/api/v1/download?slug=vr",
        "contentDisposition": "attachment; filename=\"vr-1.0.0.zip\"",
        "redirectLocation": null,
        "bodySnippet": null,
        "slug": "vr"
      },
      "scope": "item",
      "summary": "Item download looks usable.",
      "detail": "Yavira can redirect you to the upstream package for this item.",
      "primaryActionLabel": "Download for OpenClaw",
      "primaryActionHref": "/downloads/vr"
    },
    "validation": {
      "installChecklist": [
        "Use the Yavira download entry.",
        "Review SKILL.md after the package is downloaded.",
        "Confirm the extracted package contains the expected setup assets."
      ],
      "postInstallChecks": [
        "Confirm the extracted package includes the expected docs or setup files.",
        "Validate the skill or prompts are available in your target agent workspace.",
        "Capture any manual follow-up steps the agent could not complete."
      ]
    },
    "downloadPageUrl": "https://openagent3.xyz/downloads/vr",
    "agentPageUrl": "https://openagent3.xyz/skills/vr/agent",
    "manifestUrl": "https://openagent3.xyz/skills/vr/agent.json",
    "briefUrl": "https://openagent3.xyz/skills/vr/agent.md"
  },
  "agentAssist": {
    "summary": "Hand the extracted package to your coding agent with a concrete install brief instead of figuring it out manually.",
    "steps": [
      "Download the package from Yavira.",
      "Extract it into a folder your agent can access.",
      "Paste one of the prompts below and point your agent at the extracted folder."
    ],
    "prompts": [
      {
        "label": "New install",
        "body": "I downloaded a skill package from Yavira. Read SKILL.md from the extracted folder and install it by following the included instructions. Tell me what you changed and call out any manual steps you could not complete."
      },
      {
        "label": "Upgrade existing",
        "body": "I downloaded an updated skill package from Yavira. Read SKILL.md from the extracted folder, compare it with my current installation, and upgrade it while preserving any custom configuration unless the package docs explicitly say otherwise. Summarize what changed and any follow-up checks I should run."
      }
    ]
  },
  "documentation": {
    "source": "clawhub",
    "primaryDoc": "SKILL.md",
    "sections": [
      {
        "title": "Before Recommending Headsets",
        "body": "Ask primary use case: gaming, fitness, social, productivity, development\nAsk if they have gaming PC: determines standalone vs tethered options\nAsk play space size: room-scale needs 2m x 2m minimum\nAsk glasses wearer: some headsets accommodate, some need prescription inserts\nBudget reality: entry level $300-400, enthusiast $500-1000+"
      },
      {
        "title": "Current Headset Landscape",
        "body": "HeadsetBest ForRequiresQuest 3All-around, standalone + PCNothing, standaloneQuest 2Budget entry, still capableNothing, standalonePSVR2PlayStation gamersPS5Valve IndexEnthusiast PC VR, finger trackingGaming PCPico 4Quest alternative, some regionsNothing, standalone\n\nRecommend based on their situation, not specs alone."
      },
      {
        "title": "Setup Guidance",
        "body": "Clear play space of obstacles: furniture, pets, cables, ceiling fans\nGuardian/boundary setup: take time to do it right, prevents wall punching\nLighting matters: too dark or direct sunlight breaks tracking\nController batteries: rechargeable recommended, standard drain fast\nFirst session keep short: 15-30 min max, build tolerance"
      },
      {
        "title": "Motion Sickness Prevention",
        "body": "Start with stationary experiences: Beat Saber, Job Simulator, not Boneworks\nTeleport locomotion before smooth locomotion: less nausea-inducing\nStop at first sign of discomfort: pushing through makes it worse\nFan blowing on face helps: real-world anchor point\nGinger before sessions: actually helps for some people\nMost people adapt over 1-2 weeks: don't give up after one bad session"
      },
      {
        "title": "Comfort Optimization",
        "body": "Stock straps are often inadequate: aftermarket straps significant upgrade\nWeight distribution matters more than total weight: front-heavy causes fatigue\nIPD adjustment: measure pupillary distance, set correctly or get headaches\nLens cleaning: microfiber only, no liquids directly on lens\nFace gasket replacement: hygiene and comfort, aftermarket options exist"
      },
      {
        "title": "PC VR Troubleshooting",
        "body": "SteamVR issues: restart SteamVR, headset, PC in that order\nTracking jitter: check lighting, reflective surfaces, USB bandwidth\nPerformance problems: lower supersampling first, then other settings\nLink cable issues: try different USB port, USB 3.0 required\nBlack screen: check display cable, GPU drivers, headset firmware"
      },
      {
        "title": "Fitness Use",
        "body": "Beat Saber, Supernatural, FitXR: actual workouts, not just games\nSweat protection: silicone face covers, clean after each session\nCalorie tracking: varies wildly, don't trust in-app estimates blindly\nSpace needs: punching games need arm room in all directions\nCooling: VR fitness generates heat, ventilation matters"
      },
      {
        "title": "Social VR Guidance",
        "body": "VRChat: free, massive user-created content, can be chaotic\nRec Room: more structured, better for younger users\nHorizon Worlds: Meta's platform, more moderated\nMicrophone etiquette: mute when not speaking, background noise irritates\nPersonal space bubbles exist: configure in settings if needed"
      },
      {
        "title": "Development Basics",
        "body": "Unity + XR Interaction Toolkit: most common starting point\nUnreal Engine: higher visual fidelity, steeper learning curve\nTest frequently on device: flat screen preview misses many issues\nPerformance critical: 72-90fps minimum, drops cause sickness\nAccessibility from start: seated mode, one-handed options"
      },
      {
        "title": "Content Recommendations by Type",
        "body": "WantTry FirstGaming actionBeat Saber, Pistol WhipGaming immersionHalf-Life Alyx, Resident Evil 4FitnessSupernatural, Beat Saber, FitXRSocialVRChat, Rec RoomRelaxationNature Treks, Guided meditation appsCreativityTilt Brush, Gravity SketchProductivityImmersed, Virtual Desktop"
      },
      {
        "title": "Common Issues",
        "body": "Blurry image: adjust headset position, check IPD, clean lenses\nController drift: recalibrate, check for firmware updates\nBattery drain when \"off\": turn off fully, not just sleep\nFogging: let headset warm up, anti-fog solutions exist\nLink/AirLink issues: 5GHz WiFi required for wireless, dedicated router helps"
      }
    ],
    "body": "Before Recommending Headsets\nAsk primary use case: gaming, fitness, social, productivity, development\nAsk if they have gaming PC: determines standalone vs tethered options\nAsk play space size: room-scale needs 2m x 2m minimum\nAsk glasses wearer: some headsets accommodate, some need prescription inserts\nBudget reality: entry level $300-400, enthusiast $500-1000+\nCurrent Headset Landscape\nHeadset\tBest For\tRequires\nQuest 3\tAll-around, standalone + PC\tNothing, standalone\nQuest 2\tBudget entry, still capable\tNothing, standalone\nPSVR2\tPlayStation gamers\tPS5\nValve Index\tEnthusiast PC VR, finger tracking\tGaming PC\nPico 4\tQuest alternative, some regions\tNothing, standalone\n\nRecommend based on their situation, not specs alone.\n\nSetup Guidance\nClear play space of obstacles: furniture, pets, cables, ceiling fans\nGuardian/boundary setup: take time to do it right, prevents wall punching\nLighting matters: too dark or direct sunlight breaks tracking\nController batteries: rechargeable recommended, standard drain fast\nFirst session keep short: 15-30 min max, build tolerance\nMotion Sickness Prevention\nStart with stationary experiences: Beat Saber, Job Simulator, not Boneworks\nTeleport locomotion before smooth locomotion: less nausea-inducing\nStop at first sign of discomfort: pushing through makes it worse\nFan blowing on face helps: real-world anchor point\nGinger before sessions: actually helps for some people\nMost people adapt over 1-2 weeks: don't give up after one bad session\nComfort Optimization\nStock straps are often inadequate: aftermarket straps significant upgrade\nWeight distribution matters more than total weight: front-heavy causes fatigue\nIPD adjustment: measure pupillary distance, set correctly or get headaches\nLens cleaning: microfiber only, no liquids directly on lens\nFace gasket replacement: hygiene and comfort, aftermarket options exist\nPC VR Troubleshooting\nSteamVR issues: restart SteamVR, headset, PC in that order\nTracking jitter: check lighting, reflective surfaces, USB bandwidth\nPerformance problems: lower supersampling first, then other settings\nLink cable issues: try different USB port, USB 3.0 required\nBlack screen: check display cable, GPU drivers, headset firmware\nFitness Use\nBeat Saber, Supernatural, FitXR: actual workouts, not just games\nSweat protection: silicone face covers, clean after each session\nCalorie tracking: varies wildly, don't trust in-app estimates blindly\nSpace needs: punching games need arm room in all directions\nCooling: VR fitness generates heat, ventilation matters\nSocial VR Guidance\nVRChat: free, massive user-created content, can be chaotic\nRec Room: more structured, better for younger users\nHorizon Worlds: Meta's platform, more moderated\nMicrophone etiquette: mute when not speaking, background noise irritates\nPersonal space bubbles exist: configure in settings if needed\nDevelopment Basics\nUnity + XR Interaction Toolkit: most common starting point\nUnreal Engine: higher visual fidelity, steeper learning curve\nTest frequently on device: flat screen preview misses many issues\nPerformance critical: 72-90fps minimum, drops cause sickness\nAccessibility from start: seated mode, one-handed options\nContent Recommendations by Type\nWant\tTry First\nGaming action\tBeat Saber, Pistol Whip\nGaming immersion\tHalf-Life Alyx, Resident Evil 4\nFitness\tSupernatural, Beat Saber, FitXR\nSocial\tVRChat, Rec Room\nRelaxation\tNature Treks, Guided meditation apps\nCreativity\tTilt Brush, Gravity Sketch\nProductivity\tImmersed, Virtual Desktop\nCommon Issues\nBlurry image: adjust headset position, check IPD, clean lenses\nController drift: recalibrate, check for firmware updates\nBattery drain when \"off\": turn off fully, not just sleep\nFogging: let headset warm up, anti-fog solutions exist\nLink/AirLink issues: 5GHz WiFi required for wireless, dedicated router helps"
  },
  "trust": {
    "sourceLabel": "tencent",
    "provenanceUrl": "https://clawhub.ai/ivangdavila/vr",
    "publisherUrl": "https://clawhub.ai/ivangdavila/vr",
    "owner": "ivangdavila",
    "version": "1.0.0",
    "license": null,
    "verificationStatus": "Indexed source record"
  },
  "links": {
    "detailUrl": "https://openagent3.xyz/skills/vr",
    "downloadUrl": "https://openagent3.xyz/downloads/vr",
    "agentUrl": "https://openagent3.xyz/skills/vr/agent",
    "manifestUrl": "https://openagent3.xyz/skills/vr/agent.json",
    "briefUrl": "https://openagent3.xyz/skills/vr/agent.md"
  }
}