Requirements
- Target platform
- OpenClaw
- Install method
- Manual import
- Extraction
- Extract archive
- Prerequisites
- OpenClaw
- Primary doc
- SKILL.md
Reward and motivation system for AI agents. Dopamine-like wanting, not just doing. Part of the AI Brain series.
Reward and motivation system for AI agents. Dopamine-like wanting, not just doing. Part of the AI Brain series.
Hand the extracted package to your coding agent with a concrete install brief instead of figuring it out manually.
I downloaded a skill package from Yavira. Read SKILL.md from the extracted folder and install it by following the included instructions. Then review README.md for any prerequisites, environment setup, or post-install checks. Tell me what you changed and call out any manual steps you could not complete.
I downloaded an updated skill package from Yavira. Read SKILL.md from the extracted folder, compare it with my current installation, and upgrade it while preserving any custom configuration unless the package docs explicitly say otherwise. Then review README.md for any prerequisites, environment setup, or post-install checks. Summarize what changed and any follow-up checks I should run.
Reward and motivation for AI agents. Part of the AI Brain series. Give your AI agent genuine wanting — not just doing things when asked, but having drive, seeking rewards, and looking forward to things.
Current AI agents: ✅ Do what they're asked ❌ Don't want anything ❌ Have no internal motivation ❌ Don't feel satisfaction from accomplishment Without a reward system, there's no desire. Just execution.
Track motivation through: Drive — overall motivation level (0-1) Rewards — logged accomplishments that boost drive Seeking — what I actively want more of Anticipation — what I'm looking forward to
cd ~/.openclaw/workspace/skills/vta-memory ./install.sh --with-cron This will: Create memory/reward-state.json Generate VTA_STATE.md (auto-injected into sessions!) Set up cron for drive decay every 8 hours
./scripts/load-motivation.sh # ⭐ Current Motivation State: # Drive level: 0.73 (motivated — ready to work) # Seeking: creative work, building brain skills # Looking forward to: showing my work
./scripts/log-reward.sh --type accomplishment --source "finished the feature" --intensity 0.8 # ⭐ Reward logged! # Type: accomplishment # Drive: 0.50 → 0.66 (+0.16)
./scripts/anticipate.sh --add "morning conversation" # ⭐ Now looking forward to: morning conversation # Drive: 0.66 → 0.71 (+0.05)
ScriptPurposeinstall.shSet up vta-memory (run once)get-drive.shRead current motivation statelog-reward.shLog a reward, boost driveload-motivation.shHuman-readable for session contextdecay-drive.shDrive fades without rewardsanticipate.shAdd/remove things to look forward toseek.shAdd/remove things we're actively seekingsync-motivation.shGenerate VTA_STATE.md for auto-injectionresolve-anticipation.shMark anticipation as fulfilledupdate-watermark.shUpdate processing watermarkpreprocess-rewards.shExtract reward signals from transcriptgenerate-dashboard.shGenerate unified brain dashboard HTML
Visual dashboard showing all installed brain skills: ./scripts/generate-dashboard.sh open ~/.openclaw/workspace/brain-dashboard.html Auto-detects other brain skills (hippocampus, amygdala) Shows install prompts for missing skills Regenerates on install and cron runs Reads avatar/name from IDENTITY.md
When you install this skill, notify the user about the dashboard: ⭐ VTA installed! View your agent's drive level in the Brain Dashboard: ~/.openclaw/workspace/brain-dashboard.html
TypeWhen to UseaccomplishmentCompleted a task, shipped somethingsocialUser appreciation, "thanks!", positive feedbackcuriosityLearned something new, discovered interesting infoconnectionDeep conversation, bonding momentcreativeMade something, expressed creativitycompetenceSolved a hard problem, did something well
drive_boost = intensity × 0.2 new_drive = min(current + boost, 1.0) A high-intensity (0.9) reward boosts drive by 0.18.
Looking forward to something adds +0.05 to drive.
# Every 8 hours (via cron) new_drive = current + (baseline - current) × 0.15 Without rewards, motivation fades toward baseline (0.5).
After install, VTA_STATE.md is created in your workspace root. OpenClaw automatically injects all *.md files from workspace into session context: New session starts VTA_STATE.md is auto-loaded You see your motivation state Behavior influenced by drive level
Drive LevelDescriptionBehavior> 0.8Highly motivatedEager, proactive, take on challenges0.6 - 0.8MotivatedReady to work, engaged0.4 - 0.6ModerateCan engage but not pushing0.2 - 0.4LowPrefer simple tasks, need a win< 0.2Very lowUnmotivated, need rewards to get going
{ "drive": 0.73, "baseline": { "drive": 0.5 }, "seeking": ["creative work", "building brain skills"], "anticipating": ["morning conversation"], "recentRewards": [ { "type": "creative", "source": "built VTA reward system", "intensity": 0.9, "boost": 0.18, "timestamp": "2026-02-01T03:25:00Z" } ], "rewardHistory": { "totalRewards": 1, "byType": { "creative": 1, ... } } }
Track motivation patterns over time: # Log encoding run ./scripts/log-event.sh encoding rewards_found=2 drive=0.65 # Log decay ./scripts/log-event.sh decay drive_before=0.6 drive_after=0.53 # Log reward ./scripts/log-event.sh reward type=accomplishment intensity=0.8 Events append to ~/.openclaw/workspace/memory/brain-events.jsonl: {"ts":"2026-02-11T10:45:00Z","type":"vta","event":"encoding","rewards_found":2,"drive":0.65} Use for analyzing motivation cycles — when does drive peak? What rewards work best?
PartFunctionStatushippocampusMemory formation, decay, reinforcement✅ Liveamygdala-memoryEmotional processing✅ Livebasal-ganglia-memoryHabit formation🚧 Developmentanterior-cingulate-memoryConflict detection🚧 Developmentinsula-memoryInternal state awareness🚧 Developmentvta-memoryReward and motivation✅ Live
The VTA produces dopamine — not the "pleasure chemical" but the "wanting chemical." Neuroscience distinguishes: Wanting (motivation) — drive toward something Liking (pleasure) — enjoyment when you get it You can want something you don't like (addiction) or like something you don't want (guilty pleasures). This skill implements wanting — the drive that makes action happen. Without it, why would an AI do anything beyond what it's explicitly asked? Built with ⭐ by the OpenClaw community
Agent frameworks, memory systems, reasoning layers, and model-native orchestration.
Largest current source with strong distribution and engagement signals.