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Unreal Skill

Control and automate Unreal Editor tasks via OpenClaw AI using HTTP endpoints for level, actor, transform, component, editor, debug, input, asset, console, a...

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Control and automate Unreal Editor tasks via OpenClaw AI using HTTP endpoints for level, actor, transform, component, editor, debug, input, asset, console, a...

โฌ‡ 0 downloads โ˜… 0 stars Unverified but indexed

Install for OpenClaw

Quick setup
  1. Download the package from Yavira.
  2. Extract the archive and review SKILL.md first.
  3. Import or place the package into your OpenClaw setup.

Requirements

Target platform
OpenClaw
Install method
Manual import
Extraction
Extract archive
Prerequisites
OpenClaw
Primary doc
SKILL.md

Package facts

Download mode
Yavira redirect
Package format
ZIP package
Source platform
Tencent SkillHub
What's included
SKILL_KO.md, LICENSE.md, CHANGELOG.md, README_KO.md, README.md, SKILL.md

Validation

  • Use the Yavira download entry.
  • Review SKILL.md after the package is downloaded.
  • Confirm the extracted package contains the expected setup assets.

Install with your agent

Agent handoff

Hand the extracted package to your coding agent with a concrete install brief instead of figuring it out manually.

  1. Download the package from Yavira.
  2. Extract it into a folder your agent can access.
  3. Paste one of the prompts below and point your agent at the extracted folder.
New install

I downloaded a skill package from Yavira. Read SKILL.md from the extracted folder and install it by following the included instructions. Then review README.md for any prerequisites, environment setup, or post-install checks. Tell me what you changed and call out any manual steps you could not complete.

Upgrade existing

I downloaded an updated skill package from Yavira. Read SKILL.md from the extracted folder, compare it with my current installation, and upgrade it while preserving any custom configuration unless the package docs explicitly say otherwise. Then review README.md for any prerequisites, environment setup, or post-install checks. Summarize what changed and any follow-up checks I should run.

Trust & source

Release facts

Source
Tencent SkillHub
Verification
Indexed source record
Version
1.0.0

Documentation

ClawHub primary doc Primary doc: SKILL.md 16 sections Open source page

OpenClaw Unreal Plugin

version: 1.0.0 MCP skill for controlling Unreal Engine Editor via OpenClaw.

Mode A: OpenClaw Gateway (Remote)

The plugin connects to OpenClaw Gateway via HTTP polling. Works automatically when Gateway is running.

Mode B: MCP Direct (Claude Code / Cursor)

The plugin runs an embedded HTTP server on port 27184. Use the included MCP bridge: # Claude Code claude mcp add unreal -- node /path/to/Plugins/OpenClaw/MCP~/index.js # Cursor โ€” add to .cursor/mcp.json {"mcpServers":{"unreal":{"command":"node","args":["/path/to/Plugins/OpenClaw/MCP~/index.js"]}}} Both modes run simultaneously.

Editor Panel

Window โ†’ OpenClaw Unreal Plugin โ€” opens a dockable tab with: Connection status indicator MCP server info (address, protocol) Connect / Disconnect buttons Live log of tool calls and messages

Level

level.getCurrent โ€” current level name level.list โ€” all levels in project level.open โ€” open level by name level.save โ€” save current level

Actor

actor.find โ€” find by name/class actor.getAll โ€” list all actors actor.create โ€” create actors: StaticMeshActor (Cube, Sphere, Cylinder, Cone), PointLight, Camera actor.delete โ€” delete by name actor.getData โ€” detailed actor info actor.setProperty โ€” set properties via UE reflection system

Transform

transform.getPosition / transform.setPosition transform.getRotation / transform.setRotation transform.getScale / transform.setScale Transform tools require a valid RootComponent (works on StaticMeshActor, PointLight, etc. โ€” not on bare Actor).

Component

component.get โ€” get component data component.add โ€” add component (not yet implemented) component.remove โ€” remove component (not yet implemented)

Editor

editor.play โ€” start PIE (uses RequestPlaySession) editor.stop โ€” stop PIE editor.pause / editor.resume โ€” pause/resume PIE editor.getState โ€” current editor state

Debug

debug.hierarchy โ€” actor hierarchy tree debug.screenshot โ€” capture editor viewport debug.log โ€” write to output log

Input

input.simulateKey โ€” simulate key press input.simulateMouse โ€” simulate mouse input.simulateAxis โ€” simulate axis

Asset

asset.list โ€” list assets at path asset.import โ€” import asset (not yet implemented)

Console

console.execute โ€” run console command console.getLogs โ€” read project log file; params: count (number of lines), filter (text filter)

Blueprint

blueprint.list โ€” list blueprints blueprint.open โ€” open blueprint (not yet implemented)

Stale binaries / plugin not loading

Clear the build cache and restart the editor: rm -rf YourProject/Plugins/OpenClaw/Binaries YourProject/Plugins/OpenClaw/Intermediate

Connection issues

Ensure OpenClaw Gateway is running: openclaw gateway status Check the Editor Panel log for errors Verify the MCP port is not blocked by firewall

Category context

Code helpers, APIs, CLIs, browser automation, testing, and developer operations.

Source: Tencent SkillHub

Largest current source with strong distribution and engagement signals.

Package contents

Included in package
6 Docs
  • SKILL.md Primary doc
  • CHANGELOG.md Docs
  • LICENSE.md Docs
  • README_KO.md Docs
  • README.md Docs
  • SKILL_KO.md Docs